Tactical Specialist

Fighter archetype

ArchetypePlayer's Handbook

At a glance

Class
Fighter
Illustration of a Fighter
Fighter. The class this archetype branches from

Artist not recorded. Inherited from the original site's artwork, which was credited as a whole rather than image by image. See the artists.

Those fighters who choose to become Tactical Specialists employ martial techniques passed down through generations. To a Tactical Specialist, combat is an academic field, sometimes including subjects beyond battle such as armstech or armormech. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Tactical Specialty, but those who do are well-rounded fighters of great skill and knowledge.

Bonus Proficiencies

Tactical Specialist: 3rd level You gain proficiency in your choice of artisan's implements.

Improved Combat Superiority

Tactical Specialist: 3rd level Your tactical skill in combat improves, granting bonuses to your Combat Superiority.

Improved Maneuvers

You know four maneuvers of your choice, instead of two, and you earn more at higher levels, as shown in the Maneuvers Known column of the Tactical Superiority table.

Improved Superiority Dice

You have four superiority dice, instead of two, and you earn more at higher levels, as shown in the Superiority Dice Quantity column of the Tactical Superiority table.

Maneuver Versatility

Tactical Specialist: 3rd level You can use each maneuver twice per turn, instead of once.

Additionally, choose two maneuvers you know. The chosen maneuvers count as general maneuvers for you. You can choose another maneuver at 5th, 9th, 13th, and 17th level. Whenever you gain a level in this class, you can replace one of these maneuvers with another maneuver you know.

Know Your Enemy

Tactical Specialist: 7th level If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The GM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:

Tactical Superiority

Level|Maneuvers Known|Superiority Dice Quantity|

|:---:|:---:|:---:|:---:|

| 3rd| 4| 4|

| 4th| 5| 4|

| 5th| 6| 5|

| 6th| 7| 5|

| 7th| 9| 6|

| 8th|10| 6|

| 9th|11| 7|

|10th|12| 7|

|11th|14| 8|

|12th|15| 8|

|13th|16| 9|

|14th|17| 9|

|15th|19|10|

|16th|20|10|

|17th|21|11|

|18th|22|11|

|19th|23|12|

|20th|24|12|

  • Strength score
  • Dexterity score
  • Constitution score
  • Armor Class
  • Current hit points
  • Total class levels (if any)
  • Fighter class levels (if any)

Maneuver Adept

Tactical Specialist: 10th level Once per turn, your superiority dice rolls gain a minimum roll threshold, discussed in chapter 7.

Relentless

Tactical Specialist: 15th level When you roll initiative and have no superiority dice remaining, you regain 1 superiority die.

Maneuver Mastery

Tactical Specialist: 18th level Once per round, when you would roll a superiority die, you can instead choose the maximum.

Features by level

An archetype of the Fighter class.