Rules

Rules

The books themselves, chapter by chapter, plus the optional variant rules.

75 rules

Player's Handbook15 entries

  1. Introduction
  2. Whats Different
  3. Step-By-Step Characters
  4. Species
  5. Classes
  6. Personality and Backgrounds
  7. Equipment
  8. Customization Options
  9. Using Ability Scores
  10. Adventuring
  11. Combat
  12. Force- and Tech-casting
  13. Appendix A: Conditions
  14. Appendix B: Recommended Variant Rules
  15. Changelog

Expanded Content50 entries

  1. Archetypes
  2. Backgrounds
  3. Customization Options
  4. Enhanced Items
  5. Equipment
  6. Force Powers
  7. Maneuvers
  8. Species
  9. Tech Powers
  10. Variant Rules
  11. Aging
  12. Alternate Casting
  13. Alternative Armor
  14. Alternative At-Wills and Extra Attack
  15. Ammunition Sizes
  16. ASI and a Feat
  17. Bonus Action Consumables
  18. Bonus Proficiencies
  19. Called Shots
  20. Careful Checks
  21. Combination Weapons
  22. Compound Advantage
  23. Compound Checks
  24. Critical Saving Throws
  25. Crueler Criticals
  26. Defense Rolls
  27. Destiny
  28. Dismemberment
  29. Dueling
  30. Elevation
  31. Exertion
  32. Flanking
  33. Force Alignment
  34. Force and Tech Prowess
  35. Force-Bond
  36. Gestalt and Dichotomous Characters
  37. Hunted
  38. Invocation Versatility
  39. Longer Rests
  40. Milestone Leveling
  41. Overlapping Features
  42. Replacing Powers
  43. Saving Throw Checks
  44. Simplified Forcecasting
  45. Simplified Styles and Masteries
  46. Starship Destiny
  47. Strenuous Combat
  48. Tactical Initiative
  49. Weapon Sundering
  50. Wounds

Wretched Hives10 entries

  1. Changelog
  2. Customization Options
  3. Enhanced Items
  4. Entertainment and Downtime
  5. Equipment
  6. Factions and Membership
  7. Introduction
  8. Step-By-Step Factions
  9. Tool Proficiencies
  10. Using Ability Scores