Tool Proficiencies

RuleWretched Hives

At a glance

Book
Wretched Hives
Kind
Chapter

Tool proficiencies are a useful way to highlight a character's background and talents. At the game table, though, the use of tools sometimes overlaps with the use of skills, and it can be unclear how to use them together in certain situations. This section offers various ways that tools can be used in the game.

To make tool proficiencies more attractive choices for the characters, you can use the methods outlined below.

Tool Descriptions

The following sections go into detail about the tools presented in Chapter 5, as well as those present in the Player's Handbook, offering advice on how to use them in a campaign.

The first paragraph in each description gives details on what a set of tools is made up of. A character who is proficient with a tool knows how to use all of its component parts.

Skills

Every tool potentially provides bonuses on a check when used in conjunction with certain skills, provided a character is proficient with both the tool and the skill. Each tool grants bonuses to three skills.

With respect to skills, the system is mildly abstract in terms of what a tool proficiency represents; essentially, it assumes that a character who has proficiency with a tool also has learned about facets of the trade or profession that are not necessarily associated with the use of the tool.

Advantage. If the use of a tool and the use of a skill both apply to a check, and a character is proficient with the tool and the skill, consider allowing the character to make the check with advantage. This simple benefit can go a long way toward encouraging players to pick up tool proficiencies. In the tool descriptions that follow, this benefit is often expressed as additional insight (or something similar), which translates into an increased chance that the check will be a success.

Added Benefit. Additionally, consider giving characters who have both a relevant skill and a relevant tool proficiency an added benefit on a successful check. This benefit might be in the form of more detailed information or could simulate the effect of a different sort of successful check. For instance, a character proficient with constructor's implements makes a successful Wisdom (Perception) check to find a secret door in a wall. Not only does the character notice the door's presence, but you decide that the tool proficiency entitles the character to an automatic success on an Intelligence (Investigation) check to determine how to open the door.

Other Tools

Additionally, at the GM's discretion, certain tools might grant bonuses when used in conjunction with another tool, provided a character is proficient with both. For instance, if a character is proficient with both munitions kits and armstech's implements, you might grant them advantage on checks they make with either tool.

Special Use

Proficiency with a tool usually brings with it a particular benefit in the form of a special use, as described in this paragraph. During a short or long rest, you can only activate the special use of one of your tools.

Sample DCs

A table at the end of each section lists activities that a tool can be used to perform, and suggested DCs for the necessary ability checks.

Item Specific Tools
ToolUses
Archaeologist kit
Armormech's implementsArmor, shields
Armstech's implementsBlasters, vibroweapons
Artificer's implementsFocus generators, holocrons, lightweapons
Artillerist's kitTurrets
Artist's implementsArtwork, sculptures
Astrotech's implementsDroid customizations, droids
Audiotech's implements
Bioanalysis kitAntitoxins
Biochemist's kitAdrenals, medpacs, stimpacs
Biotech's implementsCybernetic augmentations
Brewer's kitAlcohol
Chef's kitFood
Constructor's implementsBuildings and structures
Cybertech's implementsDatacrons, wristpads
Demolitions kitExplosives
Disguise kitDisguises
Forgery kitFalsified documents
Gadgeteer's implementsBarriers, gadgets, jetpacks
Gaming set
Geneticist's implementsGenetic mutations
Jeweler's implementsJewelry
Mechanic's kitStarships, vehicles
Munitions kitAmmunition
Musical instrument
Poisoner's kitPoisons
Scavenging kit
Security kitContainers, locks
Slicer's kitComputers, software
Spicer's kitSubstances
Surveyor's implementsMaps
Synthweaver's implementsClothing, footwear
Tinker's implementsAugments, trinkets
Tools by Item
ItemTool
AdrenalsBiochemist's kit
AmmunitionMunitions kit
ArmorArmormech's tools
Artisan's implementsTinker's implements
AugmentsTinker's implements
BardingArmormech's kit
BarriersGadgeteer's implements
BeltsGadgeteer's implements Synthweaver's implements
BlastersArmstech's implements
BlueprintsDetermined by the tool that creates the result of the blueprint
BootsArmormech's implements
BuildingsConstructor's kit
CapesSynthweaver's implements
CatalyzersCybertech's implements
CircletsJeweler's implements
CloaksSynthweaver's implements
ClothesSynthweaver's implements
Computer spikesSlicer's kit
CowlsSynthweaver's implements
Cybernetic augmentationsBiotech's implements
DatacronsCybertech's implements
Droid customizationsAstrotech's implements
DroidsAstrotech's implements
ExplosivesDemolitions kit
Focus generatorsArtificer's implements
FootwearSynthweaver's implements
Gaming setsTinker's implements
GauntletsArmormech's tools
GogglesGadgeteer's implements
HelmetsArmormech's implements
ItemTool
HolocronsArtificer's implements
JetpackGadgeteer's implements
LightweaponsArtificer's implements
MantlesSynthweaver's implements
MedpacsBiochemist's kit
ModificationsDetermined by the chassis's governing tool
Musical instrumentsAudiotech's implements
NecklacesJeweler's implements
PantsSynthweaver's implements
PauldronsArmormech's implements
PoisonsPoisoner's kit
Repair kitAstrotech's implements
RingsJeweler's implements
RobesSynthweaver's implements
Rocket bootsGadgeteer's implements
RocketpackGadgeteer's implements
Security spikeSecurity kit
ShieldsArmormech's implements
Specialist kitsTinker's implements
StarshipsMechanic's kit
StimpacsBiochemist's kit
SubstancesBrewer's kit Spicer's kit
TeleportersTinker's implements
TunicsSynthweaver's implements
TurretsArtillerist's kit
VambracesArmormech's implements
VehiclesMechanic's kit
VibroweaponsArmstech's implements
WristpadsCybertech's implements

Alchemist's kit

Tool description.

Skill 1

Skill and tool description interaction.

Skill 2

Skill and tool description interaction.

Skill 3

Skill and tool description interaction.

Feature

Feature that utilizes the tool in some capacity.

Sample Activities
ActivityDC
Activity descriptionxx

Archaeologist Kit

This kit contains instruments used to carefully collect crystals, gems, relics, and other heirlooms. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to classify, collect, and polish gems and relics.

Survival

When searching in the wild, you can more easily search for places that might house relics.

Investigation

You can easily spot the location of potential gemstones or other precious relics.

Persuasion

When bartering while precious stones or relics are involved, you can more easily negotiate a fair price.

Crystal Enhancement

Over the course of a short or long rest, you can make a DC 15 archaelogist kit check to temporarily improve a lightweapon or focus generator. To use this benefit, you must have archaelogist kit with you, and the object must be within reach. On a success, once before your next short or long rest, a character wielding this lightweapon can gain a bonus to one weapon damage roll, or focus generator can gain a bonus to one force damage or healing roll. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die's maximum is instead equal to twice your proficiency bonus.

Sample Activities
ActivityDC
Appraise a gemstone or relic20

Armormech's Implements

Armormech's implements include all of the necessary components to allow you to work raw materials to craft or repair damage to armor and shields.

Lore

Your expertise lends you additional insight when examining armor and shields.

Investigation

You can spot clues and make deductions that others might overlook when an investigation involves armor and shields.

Stealth

Your greater understanding of armor you—or your allies—wear allows for more cautious movement.

Boost Armor

Over the course of a short or long rest, you can make a DC 15 armormech's implements check to temporarily improve a suit of armor or a shield. To use this benefit, you must have armormech's implements with you, and the object must be within reach. On a success, once before your next short or long rest, a character wearing this armor or wielding this shield can gain a bonus to AC against one attack. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die's maximum is instead equal to twice your proficiency bonus.

Sample Activities
ActivityDC
Repair a suit of armor or a shield15
Sunder a suit of armor or a shield10

Armstech's Implements

Armstech's implements include all of the necessary components to allow you to work raw materials to craft or repair damage to blasters and vibroweapons.

Lore

Your expertise lends you additional insight when examining blasters and vibroweapons.

Investigation

You can spot clues and make deductions that others might overlook when an investigation involves blasters and vibroweapons.

Technology

You can more readily identify an enhanced blaster or vibroweapons properties.

Amplify Weapon

Over the course of a short or long rest, you can make a DC 15 arsmtech's implements check to temporarily improve a blaster or vibroweapon. To use this benefit, you must have arsmtech's implements with you, and the object must be within reach. On a success, once before your next short or long rest, a character wielding this weapon can gain a bonus to one weapon attack. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die's maximum is instead equal to twice your proficiency bonus.

Sample Activities
ActivityDC
Repair a blaster or vibroweapon15
Sunder a blaster or vibroweapon10

Artificer's Implements

Artificer's implements include all of the necessary components to allow you to craft and repair focus generators, holocrons, and lightweapons.

Insight

You have greater intuition when dealing with spirits trapped in holocrons.

Lore

Your expertise lends you additional insight when determining the origin and age of lightweapons.

Technology

Your knowledge grants you greater understanding when reverse engineering lightweapon or focus generator item modifications.

Lens Improvement

Over the course of a short or long rest, you can make a DC 15 artificer's implements check to temporarily improve a lightweapon or focus generator. To use this benefit, you must have artificer's implements with you, and the object must be within reach. On a success, once before your next short or long rest, a character wielding this lightweapon can gain a bonus to one weapon attack roll, or focus generator can gain a bonus to one force attack roll. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die's maximum is instead equal to twice your proficiency bonus.

Sample Activities
ActivityDC
Disassemble a lightweapon20
Repair a lightweapon15
Sunder a lightweapon10

Artillerist's Kit

Artillerist's kits contains all the necessary equipment to create, repair, and modify turrets.

Lore

Your proficiency allows you to more readily discern the history of any turrets you encounter.

Investigation and Perception

Your experience lets you more readily identify aftermarket modifications in turrets.

Turret Improvements

Over the course of a short or long rest, you can make a DC 15 artillerist's kit check to temporarily improve a turret. To use this benefit, you must have an artillerist's kit with you, and the object must be within reach. On a success, once before your next short or long rest, this turret can gain a bonus to one attack roll or a bonus to one save DC. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die's maximum is instead equal to twice your proficiency bonus.

Sample Activities
ActivityDC
Disable a turret20
Repair a turret15

Artist's Implements

Artist's implements include all of the necessary components to create and store art.

Lore

Your expertise aids you in uncovering lore of any sort that is attached to a work of art, such as the mystical properties of a painting or the origins of a strange mural found in a dungeon.

Investigation and Perception

When you inspect a painting or a similar work of visual art, your knowledge of the practices behind creating it can grant you additional insight.

Commemorate Event

Over the course of a short or long rest, you can make a DC 15 artist's implements check to create a depiction of an event, person, or other noteworthy object. To use this benefit, you must have artist's implements with you. On a success, you create a rendition that perfectly captures the event in question, provided the event happened no more than one day ago. If you have expertise in the tool, you can instead capture an event that happened no more than one week ago.

Sample Activities
ActivityDC
Paint an accurate portrait10
Create a painting with a hidden message20

Astrotech's Implements

Astrotech's implements include all of the necessary components to create droid customizations, assemble droids, and modify assembled droids.

Investigation

Your discerning eye, coupled with your experience with your tools, lets you identify droids that have aftermarket part customizations installed.

Lore

Your expertise lets you determine the product line, model, and class of a droid.

Technology

Your knowledge lets you determine whether a droid has been modified beyond its model specifications, and to what extent.

Repair Droid

Over the course of a short or long rest, you can make a DC 15 astrotech's implements check to repair a droid. To use this benefit, you must have a astrotech's implements with you, and droid must be within reach. On a success, for each Hit Die the droid spends to regain hit points, it regains bonus hit points. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die's maximum is instead equal to twice your proficiency bonus.

Sample Activities
ActivityDC
Identify a droid's designation10
Determine if a droid has any modifications15

Audiotech's Implements

Audiotech's implements contain all of the tools necessary to build, repair, and tune instruments.

Performance

Fundamental knowledge of instruments enhances your ability to capture the attention of others.

Investigation

Your experience makes it easy for you to identify an instrument, including its age and manufacturer, if the manufacturer is widely known.

Lore

You can accurately appraise the value of an instrument.

Tune Instrument

Over the course of a short or long rest, you can make a DC 15 audiotech's implements check to tune or otherwise care for an instrument. To use this benefit, you must have audiotech's implements with you, and the instrument must be within reach. On a success, once before your next short or long rest, you can gain a bonus to one check you make with the instrument. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die's maximum is instead equal to twice your proficiency bonus.

Sample Activities
ActivityDC
Appraise an instrument20
Tune an instrument15

Bioanalysis Kit

A bioanalysis kit includes all of the necessary components to harvest and store plants, as well as identify their uses.

Medicine

Your mastery of bioanalysis improves your ability to treat illnesses and wounds by augmenting your methods of care with medicinal plants.

Nature and Survival

When you travel in the wild, your skill in bioanalysis makes it easier to identify plants and spot sources of food that others might overlook.

Herbal Remedies

Over the course of a short or long rest, you can make a DC 15 bioanalysis kit check to help an ally recover. To use this benefit, you must have a bioanalysis kit with you, and access to local flora. On a success, you can remove one poison or disease from a friendly creature within reach.

Sample Activities
ActivityDC
Find plants15
Identify plants and derivatives20

Biochemist's Kit

A biochemist's kit includes all of the necessary components to create and house standard adrenals, medpacs, and stimpacs.

Investigation

Proficiency with biochemist's kit allows you to unlock more information on Investigation checks involving adrenals, medpacs, and stimpacs.

Perception

When you inspect an area for clues, proficiency with biochemist's kit grants additional insight into any chemicals or other substances that might have been used in the area.

Skill 3

Skill and tool description interaction.

Medpac Improvement

Over the course of a short or long rest, you can make a DC 15 biochemist's kit check to temporarily improve the potency of one medpac. To use this benefit, you must have a biochemist's kit with you, and the medpac must be within reach. If the medpac is consumed before the end of your next short or long rest, when a creature uses this medpac, they take the maximum instead of rolling.

Sample Activities
ActivityDC
Create a traumakit10
Identify a chemical10
Create a medpac15
Create an antidote kit20

Biotech's Implements

Biotech's implements include all of the necessary components to craft and install cybernetic augmentations in humanoids and beasts.

Medicine

Combined with biotech's implements, your medical acumen allows you to better treat the injuries of cybernetically-enhanced patients.

Insight

Your knowledge of cybernetics' functionality grants you improved awareness of the facial ticks of the cybernetically-enhanced.

Technology

Your knowledge and experience lets you identify cybernetic augmentations, and their function.

Feature

Feature that utilizes the tool in some capacity.

Sample Activities
ActivityDC
Install an augmentationVaries
Reverse engineer an augmentationVaries

Brewer's Kit

Brewer's kit include includes all of the necessary components to ferment and store beer, as well as other alcoholic beverages.

Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create or identify alcoholic beverages.

Lore

Proficiency with brewer's kit gives you additional insight on Intelligence (Lore) checks concerning events that involve alcohol as a significant element.

Medicine

This tool proficiency grants additional insight when you treat anyone suffering from alcohol poisoning or when you can use alcohol to dull pain.

Persuasion

A stiff drink can help soften the hardest heart. Your proficiency with brewer's kit can help you ply someone with drink, giving them just enough alcohol to mellow their mood .

Brewmaster

Over the course of a short or long rest, you can make a DC 15 brewer's kit check to hone or reduce the addictive properties of an alcoholic beverage within reach. To use this benefit, you must have a brewer's kit, and the alcoholic beverage must be within reach. If a creature consumes the alcoholic beverage before the end of your next short or long rest, they have advantage or disadvantage (your choice) on the saving throws made to avoid the low and addiction.

Sample Activities
ActivityDC
Detect poison or impurities in a drink10
Identify alcohol15
Ignore effects of alcohol20

Chef's Kit

This kit includes all of the necessary implements to prepare and serve food to up to six people. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify food. Also, proficiency with this kit is required to create field rations.

Lore

Your knowledge of cooking techniques allow you to assess the social patterns involved in a culture's eating habits.

Medicine

When administering treatment, you can transform medicine that is bitter or sour into a pleasing concoction.

Survival

When foraging for food, you can make do with ingredients you scavenge that others would be unable to transform into nourishing meals.

Feature

Feature that utilizes the tool in some capacity.

Over the course of a short or long rest, you can make a DC 15 chef's

Prepare Meals

As part of a short rest, you can prepare a tasty meal that helps your companions regain their strength. You and up to five creatures of your choice regain 1 extra hit point per Hit Die spent during a short rest, provided you have access to your chef's kit and sufficient food. During a long rest, you can prepare and serve a meal that helps you and your allies recover from the rigors of adventuring, provided you have suitable food, chef's kit, and other supplies on hand. The meal serves up to six people, and each person who eats it regains two additional Hit Dice at the end of the long rest. In addition, those who partake of the meal have advantage on Constitution saving throws against disease for the next 24 hours.

Sample Activities
ActivityDC
Create a typical meal10
Spot poison or impurities in food15
Create a gourmet meal15

Constructor's Implements

Constructor's implements include all of the necessary components to build furnitures and structures.

Lore

This tool proficiency aids you in identifying the use and the origin of buildings and structures.

Investigation/Perception

You gain additional insight when inspecting areas within structures, because you know tricks of construction that can conceal areas from discovery.

Feature

Feature that utilizes the tool in some capacity.

Over the course of a short or long rest, you can make a DC 15

Temporary Shelter

As part of a long rest, you can construct a lean-to or a similar shelter to keep your group dry and in the shade for the duration of the rest. Because it was fashioned quickly from whatever wood was available, the shelter collapses 1d3 days after being assembled.

Sample Activities
ActivityDC
:--:--:
Chisel a small hole in a wall10
Design a complex structure15
Find a weak point in a wall15
Pry apart a door20

Cybertech's Implements

Cybertech's implements include all of the necessary components to modify and maintain datacrons and wristpads.

Lore

Your knowledge allows you greater insight into the history and origin of datacrons.

Investigation

Your use of tools allows you to more accurately discern illusions within 5 feet of you for what they are.

Technology

Your expertise grants you greater insight into the enhanced properties of wristpads.

Feature

Feature that utilizes the tool in some capacity.

Over the course of a short or long rest, you can make a DC 15

Sample Activities
ActivityDC
Unlock a datacronVaries
Disassemble a wristpad20

Demolitions Kit

Demolitions kits includes all of the necessary components to create, set, and disarm explosives. It contains a plastic face guard and heavy duty gloves, as well as precision cutting and gripping tools, and various common components of grenades and mines.

Lore

Your knowledge of explosives grants you insight when answering questions about the most effective explosives for a given task.

Investigation and Perception

You gain additional insight when looking for mines and charges, because you have learned a variety of common signs that betray their presence.

Amplify Explosive

Over the course of a short or long rest, you can make a DC 15 demolitions kit check to temporarily improve one grenade or mine. To use this benefit, you must have a demolitions kit with you, and the object must be within reach. If the explosive is detonated before the end of your next short or long rest, it deals bonus damage. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die's maximum is instead equal to twice your proficiency bonus.

Sample Activities
ActivityDC
Conceal an explosive15
Disarm a mineVaries

Disguise Kit

Disguise kits includes all of the necessary components to create and apply a disguise. It includes cosmetics, hair dye, and small props that let you create disguises that change your physical appearance, in addition to a tool that lets them holographically mimic clothing.

Deception

In certain cases, a disguise can improve your ability to weave convincing lies.

Intimidation

The right disguise can make you look more fearsome, whether you want to scare someone away by posing as a plague victim or intimidate a gang of thugs by taking the appearance of a bully.

Persuasion

Folk tend to trust a person in uniform. If you disguise yourself as an authority figure, your efforts to persuade others are often more effective.

Create Disguise

Over the course of a short or long rest, you can make a DC 15 disguise kit check to craft a disguise that mimics the appearance of a creature you spent at least 1 hour observing. To use this benefit, you must have a disguise kit with you. On a success, you can don or doff this disguise as an action. Additionally, once before your next short or long rest, you can gain a bonus to one check to pass yourself off as that creature. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die's maximum is instead equal to twice your proficiency bonus.

Sample Activities
ActivityDC
Cover injuries or distinguishing marks10
Spot a disguise being used by someone else15

Forgery Kit

A forgery kit includes all of the necessary components to craft and identify forged documents, including copying a person's seal or signature.

Deception

A well-crafted forgery, such as papers proclaiming you to be a noble or a writ that grants you safe passage, can lend credence to a lie.

Lore

A forgery kit combined with your knowledge of history improves your ability to create fake historical documents or to tell if an old document is authentic.

Investigation

When you examine objects, proficiency with a forgery kit is useful for determining how an object was made and whether it is genuine.

Feature

Feature that utilizes the tool in some capacity.

Over the course of a short or long rest, you can make a DC 15

Quick Fake

As a part of a short rest, you can produce a forged document no more than one page in length. As a part of a long rest, you can produce a document that is up to four pages long. Your Intelligence check using a forgery kit determines the DC for someone else's Intelligence (Investigation) check to spot the fake.

Sample Activities
ActivityDC
Mimic handwriting15
Duplicate a seal20

Gadgeteer's Implements

Tool description.

Skill 1

Skill and tool description interaction.

Skill 2

Skill and tool description interaction.

Skill 3

Skill and tool description interaction.

Feature

Feature that utilizes the tool in some capacity.

Over the course of a short or long rest, you can make a DC 15

Sample Activities
ActivityDC
Activity descriptionxx

Gaming Set

A gaming set has all the pieces needed to play a specific game or type of game, such as pazaak or sabacc.

Lore

Your mastery of a game includes knowledge of its history, as well as of important events it was connected to or prominent historical figures involved with it.

Insight

Playing games with someone is a good way to gain understanding of their personality, granting you a better ability to discern their lies from their truths and read their mood.

Sleight of Hand

Sleight of Hand is a useful skill for cheating at a game, as it allows you to swap pieces, palm cards, or alter a die roll. Alternatively, engrossing a target in a game by manipulating the components with dexterous movements is a great distraction for a pickpocketing attempt.

Feature

Feature that utilizes the tool in some capacity.

Over the course of a short or long rest, you can make a DC 15

Sample Activities
ActivityDC
Catch a player cheating15
Gain insight into an opponent's personality15

Geneticist's Implements

Tool description.

Skill 1

Skill and tool description interaction.

Skill 2

Skill and tool description interaction.

Skill 3

Skill and tool description interaction.

Feature

Feature that utilizes the tool in some capacity.

Over the course of a short or long rest, you can make a DC 15

Sample Activities
ActivityDC
Activity descriptionxx

Jeweler's Implements

Jeweler's implements include all of the necessary components to identify and refine gemstones.

Lore

Proficiency with jeweler's implements grants you knowledge about the reputed mystical uses of gems. This insight proves handy when you make Lore checks related to gems or gem-encrusted items.

Investigation

When you inspect jeweled objects, your proficiency with jeweler's implements aids you in picking out clues they might hold.

Technology

Your combined experience lets you refine gemstones for use with greater efficiency.

Feature

Feature that utilizes the tool in some capacity.

Over the course of a short or long rest, you can make a DC 15

Sample Activities
ActivityDC
Modify a gem's appearance15
Determine a gem's history20

Mechanic's Kit

This kit contains all of the commonly required tools to make repairs on constructs, such as ships, speeders, and turrets. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to perform repairs or install ship upgrades.

Lore

Your skill allows you to more readily discern the make and model of vehicle and ship parts.

Investigation

Your experience lets you more readily identify aftermarket modifications in vehicles and ships.

Technology

Your experience grants you greater insight when conducting repairs on ships or vehicles.

Feature

Feature that utilizes the tool in some capacity.

Over the course of a short or long rest, you can make a DC 15

Quick Fixer

When you are interrupted while you are conducting repairs on a vehicle or ship, reduce the required time by half as long as you are present during the entirety of the repairs.

Sample Activities
ActivityDC
Restoring power to a damaged vehicle15
Disassembling a vehicle's engine20

Munitions Kit

This kit contains the necessary tools to create ammunition for blasters, as well as devices to hone lightweapons and vibroweapons.

Skill 1

Skill and tool description interaction.

Skill 2

Skill and tool description interaction.

Skill 3

Skill and tool description interaction.

Hone Weapon

Over the course of a short or long rest, you can make a DC 15 munitions kit check to temporarily improve a blaster or vibroweapon. To use this benefit, you must have munitions kit with you, and the object must be within reach. On a success, once before your next short or long rest, a character wielding this weapon can gain a bonus to one weapon damage roll. This bonus is a die, with a maximum value equal to your proficiency bonus. If you have expertise in the tool, this die's maximum is instead equal to twice your proficiency bonus.

Sample Activities
ActivityDC
Mimic handwriting15
Duplicate a seal20

Musical Instruments

A musical instrument includes all of the necessary components to play it, as well as a few songs commonly performed with that instrument.

Lore

Your expertise aids you in recalling lore related to your instrument.

Performance

Your ability to put on a good show is improved when you incorporate an instrument into your act.

Skill 3

Skill and tool description interaction.

Feature

Feature that utilizes the tool in some capacity.

Over the course of a short or long rest, you can make a DC 15

Sample Activities
ActivityDC
Identify a tune10
Subtly manipulate the emotions of your audience15
Improvise a tune20

Poisoner's Kit

A poisoner's kit includes all of the necessary components to craft and store poisons.

Investigation

Your knowledge of poisons has taught you to handle those substances carefully, giving you an edge when you inspect poisoned objects or try to extract clues from events that involve poison.

Medicine

When you treat the victim of a poison, your knowledge grants you added insight into how to provide the best care to your patient.

Nature

Working with poisons enables you to acquire lore about which plants and animals are poisonous.

Feature

Feature that utilizes the tool in some capacity.

Over the course of a short or long rest, you can make a DC 15 poisoner's kit check to temporarily improve the potency of one dose of poison. To use this benefit, you must have a poisoner's kit, and the poison must be within reach. If the poison is applied before the end of your next short or long rest, its DC becomes 8 + your proficiency bonus + your Intelligence modifier, and it deals extra poison damage equal to your Intelligence modifier. Additionally, you can improve the capability of one dose of poison. To use this benefit, you must have a poisoner's kit, and the poison must be within reach. If the poison is applied before the end of your next short or long rest, the target has disadvantage on the saving throw made to resist your poison. Once you've used this feature, you must complete a long rest before you can use it again.

Sample Activities
ActivityDC
Spot a poisoned object10
Determine the effects of poison20

Scavenging Kit

This kit contains the necessary implements to harvest and scavenge ores and metals.

Skill 1

Skill and tool description interaction.

Skill 2

Skill and tool description interaction.

Skill 3

Skill and tool description interaction.

Hone Blade

Over the course of a short or long rest, you can make a DC 15 scavenging kit check to temporarily hone the edge of a vibroweapon. To use this benefit, you must have a scavenging kit, and the vibroweapon must be within reach. The first time a character deals damage with the vibroweapon before the end of your next short or long rest, and it deals extra damage equal to your Intelligence modifier of the same type it would normally deal.

Sample Activities
ActivityDC
Activity descriptionxx

Security Kit

A security kit include all of the necessary components to set or disarm locks and traps.

Lore

Your knowledge of traps grants you insight when answering questions about locations that are renowned for their traps.

Investigation and Perception

You gain additional insight when looking for traps, because you have learned a variety of common signs that betray their presence.

Feature

Feature that utilizes the tool in some capacity.

Over the course of a short or long rest, you can make a DC 15

Set a Trap

Just as you can disable traps, you can also set them. As part of a short rest, you can create a trap using items you have on hand. The total of your check becomes the DC for someone else's attempt to discover or disable the trap. The trap deals damage appropriate to the materials used in crafting it (such as poison or a weapon) or damage equal to half the total of your check, whichever the DM deems appropriate.

Sample Activities
ActivityDC
Pick a moderate lock15
Disable a trapVaries

Slicer's Kit

A slicer's kit includes all of the necessary components to interface with and disarm digital securities.

Lore

Your knowledge of digital securities grants you insight when answering questions about them.

Investigation

You gain additional insight when looking for digital securities when using computers and terminals.

Technology

Your knowledge of common digital security types makes it easier for you to identify them.

Feature

Feature that utilizes the tool in some capacity.

Over the course of a short or long rest, you can make a DC 15

Sample Activities
ActivityDC
Identify a hidden security routine15
Reprogram a security routine20

Spicer's Kit

Spicer's kit include all of the necessary components to refine and create illicit substances.

Skill 1

Skill and tool description interaction.

Skill 2

Skill and tool description interaction.

Skill 3

Skill and tool description interaction.

Slythmonger

Over the course of a short or long rest, you can make a DC 15 spicer's kit check to temporarily hone or reduce the addictive properties of a spice within reach. To use this benefit, you must have a spicer's kit, and the spice must be within reach. If a creature consumes the spice before the end of your next short or long rest, they have advantage or disadvantage (your choice) on the saving throws made to avoid the low and addiction.

Sample Activities
ActivityDC
Activity descriptionxx

Surveyor's Implements

Surveyor's implements include all of the necessary components to draw and store maps.

Lore

You can use your knowledge of maps and locations to unearth more detailed information. For instance, you might spot hidden messages in a map, identify when the map was made to determine if geographical features have changed since then, and so forth.

Nature

Your familiarity with physical geography makes it easier for you to answer questions or solve issues relating to the terrain around you.

Survival

Your understand of geography makes it easier to find paths to civilization, to predict reas where towns might be found, and to avoid becoming lost. You have studied so many maps that common patterns, such as how trade routes evolve and where settlements arise in relation to gegraphic locations, are familiar to you.

Feature

Feature that utilizes the tool in some capacity.

Over the course of a short or long rest, you can make a DC 15

Sample Activities
ActivityDC
Determine a map's age and origin10
Estimate direction and distance to a landmark15
Discern that a map is fake15
Fill in a missing part of a map20

Synthweaver's Implements

Synthweaver's implements include all of the necessary components to craft and repair clothing and boots.

Lore

Your expertise lends you additional insight when examining clothes and boots.

Investigation

Using your knowledge of the process of creating cloth objects, you can spot clues and make deductions that others would overlook when you examine tapestries, upholstery, clothing, and other woven items, or examining the wear of clothing and boots.

Skill 3

Skill and tool description interaction.

Hidden Compartment

Over the course of a short or long rest, you can make a DC 15 synthweaver's implements check to add a hidden compartment to a pair of boots or an article of clothing. The compartment can hold an object up to 3 inches long and 1 inch wide and deep. The DC to find the hidden compartment is equal to 8 + your bonus to checks with synthweaver's implements at the time of creation.

Sample Activities

ActivityDC
Repurpose or mend a cloth10
Tailor an outfit15
Find a hidden compartment in clothing15

Tinker's Implements

Tinker's implements include all of the necessary components to craft and repair augments and minor trinkets.

Lore

You can determine the age and origin of objects, even if you have only a few pieces remaining from the original.

Investigation/Perception

You are more effective at identifying traps concealed by debris.

Sleight of Hand

You are more effective at hiding traps that you place.

Multitool

You can use tinker's implements as other tools with which you are proficient. You still make the ability check with the other tool, but you do not require a physical set of the other tools. If you have expertise in the other tools, you must also have expertise in tinker's implements to gain the benefit of that expertise when using tinker's implements in this way.

Repair Trinkets

With access to your tools, you can repair small items. For any object, you need access to raw materials required to repair it.

Sample Activities
ActivityDC
Temporarily repair a disabled device10
Repair an item in half the time15
Improvise an item using scraps20

Trapper's Kit

Tool description.

Skill 1

Skill and tool description interaction.

Skill 2

Skill and tool description interaction.

Skill 3

Skill and tool description interaction.

Feature

Feature that utilizes the tool in some capacity.

Over the course of a short or long rest, you can make a DC 15

Sample Activities
ActivityDC
Activity descriptionxx

Writer's Implements

Tool description.

Skill 1

Skill and tool description interaction.

Skill 2

Skill and tool description interaction.

Skill 3

Skill and tool description interaction.

Publish or Perish

Over the course of a short or long rest, you can make a DC 15 writer's implements check to create an instruction manual for a skill or tool in which you are proficient. To use this benefit, you must have writer's implements and a source on which to scribe your instruction. On a success, once before your next short or long rest, a creature with an Intelligence score of 6 or higher can spend 10 minutes reading your manual, after which they gain proficiency in the chosen skill or tool. This benefit lasts until you or the creature complete a short or long rest.

Sample Activities
ActivityDC
Activity descriptionxx