Changelog

RuleWretched Hives

At a glance

Book
Wretched Hives
Kind
Chapter

04/19/2022

Introduction

  • Updated the rules for engineers regarding this book.
  • Codified critical saves as a baseline rule. However, saves can not natively crit; instead, this creates keywords that can be cited by features, customization options, and enhanced items.
  • Defined four new tiers of proficiency beyond proficient and expertise. While trained will have rules to obtain it naturally, the mastery tiers can only be obtained through enhanced items.

Chapter 5

  • Added rules regarding multiple armor materials.
  • Updated the durafiber armor material to reduce strength number, or add lightweight, in conjunction with the agile property change.
  • In an effort to remove flat modifiers to ability checks, attack rolls, and saving throws, the agile, insulated, and powered armor properties have been reworked. Additionally, agile is no longer a valid shield property.
  • Magnetic armor property updated to a check instead of a save.
  • Obscured property can now be applied to shields.
  • Spiked armor property updated to align with the new shield bash feature from the Shield fighting style.
  • Piercing weapon property updated to be the opposite of dire.
  • Autotarget property renamed to Smart. Thanks, Cyberpunk 2077.
  • Shuffled around tools between the PHB, WH, and SnV. Moved information for trade goods from the PHB.
  • Reduced the dice granted by substances from d4 to d3 to align with the change in Appendix A.

Chapter 6

  • Moved Climber, Mariner, Prone Combatant (Renamed Commando), and Shard Modification from Wretched Hives to the Player's Handbook.

Chapter 7

  • Removed the restricted slots from all modifications. For instance, instead of blasters having four slots that can each only house one type of blaster modification, all four of those slots can have any type of modifications.

Chapter 8

  • Updated many of the tools to integrate the deprecated feat features, and add new ones.

Appendix A

  • Burst and rapid mods now only work on blasters that use cells and cartridges, and have a minimum burst/rapid number of 2.
  • Reduced the dice granted by enhanced substances each by one step to align with the maximum sized bonus die of d12.

And, as always

  • Minor text fixes.

10/13/2020

Chapter 5

  • The absorptive armor property is now damage reduction for weapons.
  • New weapon properties: Autotarget, brutal, neuralizing, switch, sonorous.
  • The disintegrate weapon property now has a scalable DC.
  • Effects that reduced speed instead now reference the new slowed condition.
  • Shocking now calls for a Dexterity saving throw instead of Constitution to align with similar features.
  • Handwraps removed as equipment and reintroduced as an enhanced item better suited to my intent.
  • Generic prosthetics no longer count towards your maximum cybernetic augmentations.

Chapter 6

  • Some feats were shifted here from the PHB.
  • The following feats have been deprecated: Archaeologist, Artillerist, Bioanalyst, Brewmaster, Geneticist, Luthier, Scavenger, Slythmonger, Wildcatter.

Chapter 7

  • When determining item values randomly, you are no longer forced to use the minimum of the value range should you randomly get a price lower.
  • Eliminated "relic" enhanced item type. Consolidated current relics into adventuring gear.
  • Removed Droid Size Part caps.

Chapter 8

  • Updated many of the tools to integrate the deprecated feat features.
  • Added a table to show what items are crafted by what tools.

Appendix A

  • More enhanced items.
  • Restructured and reordered this appendix.
  • Many of the class enhanced items and augments have been updated to align with the class changes. All have been upgraded to prototype rarity.

And, as always

  • Minor text fixes.

2/18/2020

Throughout

  • Some chapters have been shifted around. All of the enhanced item chapters—enhanced items, modifiable items, cybernetic augmentations, and droid customizations—have been consolidated into chapter 7.

Chapter 2

  • New downtime activities: Espionage and Training.

Chapter 5

  • New chapter for additional equipment. Includes most/all of the expanded content weapons as well as other new adventuring gear.
  • Added two sets of gathering tools: archaeologist kit and scavenging kit.
  • Herbalism kit moved from the PHB to here and relabeled bioanalysis kit. Slightly retooled as a third gathering tool.
  • Brewer's and spicer's tools moved from the PHB to here and relabled kits.

Chapter 6

  • New chapter for additional customization options. Lots of the expanded content feats have been shuffled here.
  • Herbalist feat moved here from the PHB and relabled Bioanalyst.

Chapter 7

  • Attunement now scales with proficiency bonus, from two slots at 1st level to six at 17th level. Standard, premium, and prototype enhanced items cost one attunement slot, while advanced, legendary, and artifact cost two.
  • Added rules for upgrading modifiable item chassis.
  • Modifiable item chassis are no longer considered enhanced for the purpose of overcoming resistances unless they have a modification installed.

Chapter 8

  • Carpenter's tools and mason's tools consolidated into constructor's tools.
  • Cobbler's tools collapsed into synthweaver's tools.
  • Painter's tools renamed artist's tools.
  • Migrated brewer's tools to this book, relabled kit.

Appendix A

  • More enhanced items.
  • Removed the fixed values from all enhanced items.

And, as always

  • Minor text fixes.

8/27/2019

Chapter 1

  • Added

Chapter 3

  • Increased total faction tiers from 5 to 20. Reallocated features accordingly.

Chapter 4

  • Added. I still need to flesh out the inter-guild conflict stuff.

Chapter 6

  • Modifiable item chassis reworked to always have at least four slots, but now only support modifications of the same or lesser rarity.
  • Augments can now only exist in prototype or higher rarity items; prototype and advanced always have one, while legendary and artifact always have two.
  • Installing augments in other items reworked in conjunction with the above changes.

Appendix A

  • Added a half dozen more enhanced items, changed the values on the +X items to modifiers instead of flat.

And, as always

  • Minor text fixes.