Rules

Variant rules

Rules your group can choose to play with, from ability score changes to called shots and combination weapons.

40 variant rules

Expanded Content40 entries

  1. Aging
  2. Alternate Casting
  3. Alternative Armor
  4. Alternative At-Wills and Extra Attack
  5. Ammunition Sizes
  6. ASI and a Feat
  7. Bonus Action Consumables
  8. Bonus Proficiencies
  9. Called Shots
  10. Careful Checks
  11. Combination Weapons
  12. Compound Advantage
  13. Compound Checks
  14. Critical Saving Throws
  15. Crueler Criticals
  16. Defense Rolls
  17. Destiny
  18. Dismemberment
  19. Dueling
  20. Elevation
  21. Exertion
  22. Flanking
  23. Force Alignment
  24. Force and Tech Prowess
  25. Force-Bond
  26. Gestalt and Dichotomous Characters
  27. Hunted
  28. Invocation Versatility
  29. Longer Rests
  30. Milestone Leveling
  31. Overlapping Features
  32. Replacing Powers
  33. Saving Throw Checks
  34. Simplified Forcecasting
  35. Simplified Styles and Masteries
  36. Starship Destiny
  37. Strenuous Combat
  38. Tactical Initiative
  39. Weapon Sundering
  40. Wounds