Rules
Variant rules
Rules your group can choose to play with, from ability score changes to called shots and combination weapons.
40 variant rules
Expanded Content40 entries
- Aging
- Alternate Casting
- Alternative Armor
- Alternative At-Wills and Extra Attack
- Ammunition Sizes
- ASI and a Feat
- Bonus Action Consumables
- Bonus Proficiencies
- Called Shots
- Careful Checks
- Combination Weapons
- Compound Advantage
- Compound Checks
- Critical Saving Throws
- Crueler Criticals
- Defense Rolls
- Destiny
- Dismemberment
- Dueling
- Elevation
- Exertion
- Flanking
- Force Alignment
- Force and Tech Prowess
- Force-Bond
- Gestalt and Dichotomous Characters
- Hunted
- Invocation Versatility
- Longer Rests
- Milestone Leveling
- Overlapping Features
- Replacing Powers
- Saving Throw Checks
- Simplified Forcecasting
- Simplified Styles and Masteries
- Starship Destiny
- Strenuous Combat
- Tactical Initiative
- Weapon Sundering
- Wounds
