Grenade, Ion (Devastating)
Artifact consumable
Enhanced itemExpanded Content
At a glance
- Rarity
- Artifact
- Item type
- Consumable
- Kind
- Explosive
- Attunement
- Not required
Grenades can be set to detonate on impact or with a timer that causes them to explode on initiative count 20 (losing all initiative ties). As an action, you can prime and throw a grenade at a point you can see within 30 feet + your Strength modifier x 5. Each creature within 10 feet must make a DC 24 Dexterity saving throw. A creature takes 12d6 ion damage on a failed save, or half as much as on a successful one. Any electronics within the blast radius that aren't being worn or carried are disabled until rebooted.
