Mine, Ion (Deadly)

Advanced consumable

Enhanced itemExpanded Content

At a glance

Rarity
Advanced
Item type
Consumable
Kind
Explosive
Attunement
Not required

Mines can be set to detonate when a creature comes within up to 15 feet of it or paired with a remote detonator. As an action, you can prime and set a mine on a surface you can reach, which arms at the start of your next turn. When detonated, each creature within 15 feet of it must make a DC 20 Dexterity saving throw. A creature takes 8d6 ion damage on a failed save, or half as much as on a successful one. Any electronics within the blast radius that aren't being worn or carried are disabled until rebooted.