Mine, Ion (Major)
Prototype consumable
Enhanced itemExpanded Content
At a glance
- Rarity
- Prototype
- Item type
- Consumable
- Kind
- Explosive
- Attunement
- Not required
Mines can be set to detonate when a creature comes within up to 15 feet of it or paired with a remote detonator. As an action, you can prime and set a mine on a surface you can reach, which arms at the start of your next turn. When detonated, each creature within 15 feet of it must make a DC 18 Dexterity saving throw. A creature takes 6d6 ion damage on a failed save, or half as much as on a successful one. Any electronics within the blast radius that aren't being worn or carried are disabled until rebooted.
