Mine, Panic (Lethal)

Legendary consumable

Enhanced itemExpanded Content

At a glance

Rarity
Legendary
Item type
Consumable
Kind
Explosive
Attunement
Not required

Mines can be set to detonate when a creature comes within up to 15 feet of it or paired with a remote detonator. As an action, you can prime and set a mine on a surface you can reach, which arms at the start of your next turn. When detonated, each creature within 15 feet of it must make a DC 22 Wisdom saving throw. A creature takes 10d6 psychic damage on a failed save, or half as much as on a successful one.

Additionally, on a failed save, a creature becomes frightened of you for 1 minute. At the start of an affected creature's turn, it can repeat this save, ending the effect on a success.