Close Quarters Caster
Requires 4th level, the ability to cast force or tech powers
FeatExpanded Content
At a glance
- Prerequisite
- 4th level, the ability to cast force or tech powers
You've practiced utilizing powers in close quarters, learning techniques that grant you the following benefits:
- When making a ranged force or tech attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll.
- Your ranged force and tech attacks ignore half cover and three-quarters cover against targets within 30 feet of you.
- You learn one at-will power that requires an attack roll. Your casting ability for this at-will power depends on the power list you chose from: Wisdom or Charisma (depending on power alignment) for force powers or Intelligence for tech powers.
