Ion Pulse

Saboteur Practice · 13th level

FeatureExpanded Content

At a glance

Granted by
Saboteur Practice
Level
13th

Saboteur Practice: 13th level As a bonus action on your turn, you can expend one or more of your tracker droid's Hit Dice to have it emit an pulse of ion energy. Each creature within 5 feet of your tracker droid must make a Constitution saving throw against your tech save DC. A creature takes ion damage for each Hit Die expended in this way on a failed save, or half as much as on a successful one. The size of the damage die equals the size of your tracker droid's Hit Die. Any electronics not being worn or carried within the blast radius are disabled until rebooted.

Saboteur Techcasting

LevelTech Powers KnownTech PointsMax Power Level
3rd321st
4th421st
5th531st
6th631st
7th742nd
8th842nd
9th952nd
10th1052nd
11th1162nd
12th1262nd
13th1373rd
14th1473rd
15th1583rd
16th1683rd
17th1794th
18th1894th
19th19104th
20th20104th

Granted by Saboteur Practice at 13th level.