Charming Presence

Mental maneuver

ManeuverPlayer's Handbook

At a glance

Type
Mental
Cost
1 superiority die
Prerequisite
Proficiency in Persuasion

As an action, you can make a Charisma (Persuasion) check and expend one superiority die to attempt to charm a humanoid creature who can see or hear you within 60 feet. Add the superiority die to the roll. The target makes a contested Wisdom (Insight) check. If your check succeeds, the target is charmed by you until the end of your next turn.