Enhancement Injection

Mental maneuver

ManeuverPlayer's Handbook

At a glance

Type
Mental
Cost
1 superiority die
Prerequisite
Proficiency in Medicine

As an action, you can expend one superiority die to inject a creature you can touch with enhancements, granting them temporary hit points equal to the superiority die roll + your maneuver ability modifier, which last for 1 minute. Additionally, when the target makes a Strength or Constitution check or saving throw while it has these temporary hit points, it gains a bonus equal to your maneuver ability modifier.