Enhancement Injection
Mental maneuver
ManeuverPlayer's Handbook
At a glance
- Type
- Mental
- Cost
- 1 superiority die
- Prerequisite
- Proficiency in Medicine
As an action, you can expend one superiority die to inject a creature you can touch with enhancements, granting them temporary hit points equal to the superiority die roll + your maneuver ability modifier, which last for 1 minute. Additionally, when the target makes a Strength or Constitution check or saving throw while it has these temporary hit points, it gains a bonus equal to your maneuver ability modifier.
