The construct has disadvantage on saving throws against effects that would deal ion or lightning damage.
AAT
Huge construct, unaligned
CreatureScum and Villainy
At a glance
- Armor Class
- 19
- Hit Points
- 168 (16d12+64)
- Speed
- 30 ft.
- Saving Throws
- Str +9, Con +8
- Damage Vulnerabilities
- ion
- Damage Resistances
- psychic
- Damage Immunities
- poison, necrotic
- Condition Immunities
- poisoned, frightened, petrified, restrained, incapacitated, stunned, prone, blinded, charmed, disease
- Senses
- passive perception 12
- Languages
- None
- Challenge
- 13 (10,000 XP)
Ability scores
- Str20+5Strength 20, modifier plus 5
- Dex22+6Dexterity 22, modifier plus 6
- Con19+4Constitution 19, modifier plus 4
- Int10+0Intelligence 10, modifier plus 0
- Wis14+2Wisdom 14, modifier plus 2
- Cha7-2Charisma 7, modifier minus 2
The Armored Assault Tank, also known as the AAT battle tank or the AAT-1 Hover Tank, was a tank vehicle used by the Trade Federation[4] and later donated to the Confederacy of Independent Systems where it served as one of its backbone infantry defenses and backbone vehicles during the Clone Wars. Many of the AATs used by the Confederacy were painted in Confederate colors, such as blue, however there were still tanks used by the CIS in the previous tan used by the Trade Federation. The tanks were also donated to Death Watch during their alliance with the Confederacy.
About this creature
The armies of the galaxy use a variety of land vehicles used to transport troops and as weapons of war to bring overwhelming firepower against their enemies.
Traits
- Circuitry
- Operated
by a Pilot & Gunner roll a separate initiative for both
- Piloted
The construct requires an active pilot to take any actions, and if the pilot is subjected to any conditions that the construct is not immune to, the construct is also subjected to those conditions. Pilot Controls movement, Ram action, & Rocket launchers
- Gunner
The construct requires an active gunner to operate the vehicles weaponry. Gunner controls Plasma Cannon & Medium Repeating Blasters
- Freedom of Movement
The AAT ignores difficult terrain and can pass through occupied hostile spaces
- Vulnerable Interior
The AAT's interior is vulnerable to damage done by grenades, mines and charges, unless it is immune to that damage. It also automatically fails all Dexterity saving throws from such effects that occur in its interior.
Actions
- Pilot
of the AAT can use the Ram action and make 1 attack utilizing the Rocket Launcher
- Ram
Any creature within the AAT's movement path must make a DC 17 Dexterity saving throw, taking 26 (4d12) kinetic damage on a failed save and is knocked prone, or half as much damage on a successful one.
- Rocket Launchers
Ranged weapon range 100/400 DC 14 launches a barrage of rockets at a target and any creature within 10 feet Taking 6d6 kinetic damage on a failed save and half as much on a successful one
- Gunner
can make two attacks using the medium repeating blasters
- Medium Repeating Blasters
Ranged Weapon Attack: +10 to hit, range 120/240 ft., one target. Hit: 25 (4d10+6) energy damage.
- Plasma Cannon
The AAT launches a plasma shell 150/300 ft range target must be at least 15 ft away from the AAT. Blast has a 15 foot radius. Each creature in that area must make a DC 18 Dexterity saving throw, taking 52 (8d12) fire damage on a failed save, or half as much damage on a successful one.
