The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.
Blastromech Series, BT-1
Small droid, unaligned
CreatureScum and Villainy
At a glance
- Armor Class
- 17 (armor plating)
- Hit Points
- 90 (12d8+36)
- Speed
- 25 ft.
- Skills
- Stealth +6, Perception +5, Survival +5, Intimidation +3
- Damage Vulnerabilities
- ion
- Damage Resistances
- necrotic, poison, psychic
- Condition Immunities
- poison, disease
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- Binary, Galactic Basic
- Challenge
- 9 (5,000 XP)
Ability scores
- Str8-1Strength 8, modifier minus 1
- Dex15+2Dexterity 15, modifier plus 2
- Con17+3Constitution 17, modifier plus 3
- Int18+4Intelligence 18, modifier plus 4
- Wis13+1Wisdom 13, modifier plus 1
- Cha8-1Charisma 8, modifier minus 1
A homicidal assassin droid created by the Galactic Empire's Tarkin Initiative, the BT-1 model is designed to look like an astromech droid in order to fool others. The droid is armed with a variety of weapons including several blaster cannons, flamethrowers, and rockets. The BT-1 model is also equipped with rocket boosters.
About this creature
Assassin droids are a type of droid built specifically for the purpose of assassination. These droids generally perform with unflinching loyalty to their masters, but rogue assassin droids are not unknown. Since their missions generally require a far higher degree of independent skill, savvy, and judgment than normally possessed by simple war droids, their programming subroutines, circuitry, and memory cores are of correspondingly higher sophistication. Equipped with an array of weapons, assassin droids are also used as elite infantry when the need for skillful and quickly adaptable soldiers with unquestionable loyalty arises. An inordinate number of assassin droids have achieved sentient independence, including IG-88 and C-3PX, presumably due to the higher level of autonomy incorporated into their processor design. These droids typically fund their independent existences through the use of their innate abilities, often plying their trade as bounty hunters.
Traits
- Circuitry
- Legendary Resistance
If the assassin droid fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack
The assassin droid makes three Blaster Cannon attacks.
- Blaster Cannon
Each creature in a 10 foot cube centered on a point the droid can see within 100 feetmust make a DC 16 Dexterity saving throw. A creature takes 9 (1d10+4) energy damage on a failed save.
- Flamethrower
Each creature in a 30-foot cone must make a DC 16 Dexterity saving throw. A creature takes 36 (8d8) fire damage on a failed save, or half as much on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried.
- Rocket Barrage
Each creature in a 20-foot-radius sphere centered on a point that you can see within 150 feet must make a DC 16 Dexterity saving throw. A target takes 14 (4d6) kinetic damage and 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Legendary actions
- Attack
The assassin droid makes one Blaster Cannon attack.
- Detect
The assassin droid makes a Wisdom (Perception) check.
- Rocket Boost
The assassin droid leaps up to 40 feet in any direction. This movement does not provoke opportunity attacks.
