If the boar-wolf moves at least 20 feet toward a target and hits it with a tusk attack on that turn, the target takes an extra 7 (2d6) kinetic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Boar-wolf
Large beast, unaligned
CreatureScum and Villainy
At a glance
- Armor Class
- 12 (natural armor)
- Hit Points
- 42 (5d10 + 5)
- Speed
- 40 ft.
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- None
- Challenge
- 2 (450 XP)
Ability scores
- Str17+3Strength 17, modifier plus 3
- Dex10+0Dexterity 10, modifier plus 0
- Con16+3Constitution 16, modifier plus 3
- Int2-4Intelligence 2, modifier minus 4
- Wis7-2Wisdom 7, modifier minus 2
- Cha5-3Charisma 5, modifier minus 3
About 3 meters tall; and having sharp teeth, a humped back, and two tusks; boar-wolves live on Endor's moon.
About this creature
Ysalamiri are furry, lizard-like tree-dwellers about 2 feet in length, native to the planet Myrkr, and most known for their ability to create a Force-neutral bubble. This ability evolved in response to predation by the Force-sensitive vornskrs. Many ysalamiri grouped together would expand their Force-neutral bubble by varying distances — sometimes by kilometers. Ysalamiri sink their claws into the Olbio trees on which they live and draw nutrients. It is very difficult to remove a ysalamir from its tree without killing it, although this has been known to happen. Some few have developed back harness or nutrient frames which allow transport of the ysalamiri and, therefore, their Force repelling bubble. Ysalamiri do not actually negate the Force; since all existence is infused with Force energy, this would not be possible. Rather, they project a bubble inside which users are unable to exert any influence over the Force. A single bubble measures a few meters in diameter; large groups of ysalamiri could extend their collective bubble by kilometers, but only in great numbers. Miriskin was a commodity made from ysalamir skin.
Traits
- Charge
- Keen Ears and Nose
The beast has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Relentless
If the boar-wolf takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
- Tusk
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) kinetic damage.
