Fathier

Large beast, unaligned

CreatureScum and Villainy

At a glance

Armor Class
11
Hit Points
26 (4d10 + 4)
Speed
60 ft.
Skills
Athletics +6
Senses
passive Perception 11
Languages
None
Challenge
1/2 (100 XP)

Ability scores

  • Str18+4Strength 18, modifier plus 4
  • Dex12+1Dexterity 12, modifier plus 1
  • Con13+1Constitution 13, modifier plus 1
  • Int3-4Intelligence 3, modifier minus 4
  • Wis12+1Wisdom 12, modifier plus 1
  • Cha8-1Charisma 8, modifier minus 1

Fathiers are a species of non-sentient quadrupeds that are often used as mounts. Wealthy inhabitants of Kergans and Cantonica ride them in competition.

About this creature

Ysalamiri are furry, lizard-like tree-dwellers about 2 feet in length, native to the planet Myrkr, and most known for their ability to create a Force-neutral bubble. This ability evolved in response to predation by the Force-sensitive vornskrs. Many ysalamiri grouped together would expand their Force-neutral bubble by varying distances — sometimes by kilometers. Ysalamiri sink their claws into the Olbio trees on which they live and draw nutrients. It is very difficult to remove a ysalamir from its tree without killing it, although this has been known to happen. Some few have developed back harness or nutrient frames which allow transport of the ysalamiri and, therefore, their Force repelling bubble. Ysalamiri do not actually negate the Force; since all existence is infused with Force energy, this would not be possible. Rather, they project a bubble inside which users are unable to exert any influence over the Force. A single bubble measures a few meters in diameter; large groups of ysalamiri could extend their collective bubble by kilometers, but only in great numbers. Miriskin was a commodity made from ysalamir skin.

Traits

Keen Hearing

The fathier has advantage on Wisdom (Perception) checks that rely on hearing.

Trampling Charge

If the fathier moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the fathier can make another attack with its hooves against it as a bonus action.

Actions

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) kinetic damage.