At the start of its turn, the fyrnock can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Fyrnock
Medium beast, unaligned
CreatureScum and Villainy
At a glance
- Armor Class
- 14 (natural armor)
- Hit Points
- 16 (3d8 + 3)
- Speed
- 30 ft.
- Skills
- Stealth +5
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- None
- Challenge
- 1/2 (100 XP)
Ability scores
- Str15+2Strength 15, modifier plus 2
- Dex16+3Dexterity 16, modifier plus 3
- Con13+1Constitution 13, modifier plus 1
- Int3-4Intelligence 3, modifier minus 4
- Wis10+0Wisdom 10, modifier plus 0
- Cha7-2Charisma 7, modifier minus 2
Fyrnocks were silicon-based creatures found inhabiting Fort Anaxes, a military base used by the Grand Army of the Republic during the Clone Wars. Fyrnocks were hurt by sunlight and could only live under the cover of darkness, in which they became fierce predators. However, they were immune to lights that were not solar-based.
About this creature
Ysalamiri are furry, lizard-like tree-dwellers about 2 feet in length, native to the planet Myrkr, and most known for their ability to create a Force-neutral bubble. This ability evolved in response to predation by the Force-sensitive vornskrs. Many ysalamiri grouped together would expand their Force-neutral bubble by varying distances — sometimes by kilometers. Ysalamiri sink their claws into the Olbio trees on which they live and draw nutrients. It is very difficult to remove a ysalamir from its tree without killing it, although this has been known to happen. Some few have developed back harness or nutrient frames which allow transport of the ysalamiri and, therefore, their Force repelling bubble. Ysalamiri do not actually negate the Force; since all existence is infused with Force energy, this would not be possible. Rather, they project a bubble inside which users are unable to exert any influence over the Force. A single bubble measures a few meters in diameter; large groups of ysalamiri could extend their collective bubble by kilometers, but only in great numbers. Miriskin was a commodity made from ysalamir skin.
Traits
- Reckless
- Sunlight Hypersensitivity
The fyrnock takes 5 fire damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Actions
- Multiattack
The fyrnock makes two claw attacks.
- Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) kinetic damage.
