Giant Worrt

Large beast, unaligned

CreatureScum and Villainy

At a glance

Armor Class
14 (natural armor)
Hit Points
45 (6d10 + 12)
Speed
30 ft.
Skills
Perception +4, Stealth +3
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
None
Challenge
4 (1,100 XP)

Ability scores

  • Str16+3Strength 16, modifier plus 3
  • Dex13+1Dexterity 13, modifier plus 1
  • Con15+2Constitution 15, modifier plus 2
  • Int3-4Intelligence 3, modifier minus 4
  • Wis14+2Wisdom 14, modifier plus 2
  • Cha3-4Charisma 3, modifier minus 4

About this creature

Worrts are a non-sentient species that hail from the desert of the planet Tatooine, although they can also be found on Nal Hutta and Phaeda. Biology & Appearance. Worrts are squat and spiky creatures whose appearance bears similarities to that of chubas. They have brown, warty skin and measure 1.5 meters in height. They are quadrupeds with dexterous forelimbs. A worrt's head features a pair of sensitive cranial palps; two bulbous eyes, yellow in hue; two nostrils; and a large mouth containing a long tongue and strong teeth laced with a venom potent enough to kill a bantha. Worrts lay large amounts of soft eggs, which are harvested for food and used as ingredients in drinks such as Jabba Juice.

Behavior. Worrts feed mostly on insects and rodents. When hungry, a worrt settles into the sand, becoming indistinguishable from a rocky outcropping, and waits for prey to pass. When its victim comes close enough, the worrt throws its tongue out of its mouth and wraps it around the prey. The worrt's tongue then snaps back, throwing the food down its throat.

Traits

Stone Camouflage

The worrt has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) kinetic damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the worrt can't bite another target. The target must make a DC 10 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a success.

Swallow

If the worrt dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone. The worrt makes a bite attack against a Medium or smaller target it is grappling. On a hit, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the worrt, and it takes 14 (4d6) acid damage at the start of each of the worrt's turns. The worrt can have only one target swallowed at a time.