Greysor

Small beast, unaligned

CreatureScum and Villainy

At a glance

Armor Class
12
Hit Points
7 (2d6)
Speed
40 ft., burrow 10 ft.
Senses
passive Perception 11
Languages
None
Challenge
1/8 (25 XP)

Ability scores

  • Str8-1Strength 8, modifier minus 1
  • Dex15+2Dexterity 15, modifier plus 2
  • Con10+0Constitution 10, modifier plus 0
  • Int5-3Intelligence 5, modifier minus 3
  • Wis13+1Wisdom 13, modifier plus 1
  • Cha6-2Charisma 6, modifier minus 2

The Greysor is a four legged, carnivorous primate from the planet of Naboo. It was long used during hunts and birding parties by the Nabooian aristocracy.

About this creature

Ysalamiri are furry, lizard-like tree-dwellers about 2 feet in length, native to the planet Myrkr, and most known for their ability to create a Force-neutral bubble. This ability evolved in response to predation by the Force-sensitive vornskrs. Many ysalamiri grouped together would expand their Force-neutral bubble by varying distances — sometimes by kilometers. Ysalamiri sink their claws into the Olbio trees on which they live and draw nutrients. It is very difficult to remove a ysalamir from its tree without killing it, although this has been known to happen. Some few have developed back harness or nutrient frames which allow transport of the ysalamiri and, therefore, their Force repelling bubble. Ysalamiri do not actually negate the Force; since all existence is infused with Force energy, this would not be possible. Rather, they project a bubble inside which users are unable to exert any influence over the Force. A single bubble measures a few meters in diameter; large groups of ysalamiri could extend their collective bubble by kilometers, but only in great numbers. Miriskin was a commodity made from ysalamir skin.

Traits

Keen Sight and Smell

The greysor has advantage on Wisdom (Perception) checks that rely on sight and smell.

Pack Tactics

The greysor has advantage on an attack roll against a creature if at least one of the greysor's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) kinetic damage.