Hyena-Class Bomber

Huge droid, unaligned

CreatureScum and Villainy

At a glance

Armor Class
14 (armor plating)
Hit Points
168 (16d12+64)
Speed
30 ft.
Skills
Perception +6
Damage Vulnerabilities
ion
Damage Resistances
necrotic, poison, psychic
Condition Immunities
poison, disease
Senses
darkvision 60 ft., passive Perception 16
Languages
Binary, Galactic Basic
Challenge
6 (2,300 XP)

Ability scores

  • Str19+4Strength 19, modifier plus 4
  • Dex10+0Dexterity 10, modifier plus 0
  • Con18+4Constitution 18, modifier plus 4
  • Int13+1Intelligence 13, modifier plus 1
  • Wis15+2Wisdom 15, modifier plus 2
  • Cha7-2Charisma 7, modifier minus 2

The Hyena-class bomber, also known simply as the Hyena droid bomber, Hyena Droid or Hyena bomber, was a droid bomber used by the Confederacy of Independent Systems as a heavy ordnance craft during the Clone Wars. The Hyena bomber also was used as a fighter, but only when needed. The Hyena-class bomber is similar in design to the Vulture-class fighter, but has a broader fuselage and two "head" units. Unlike the Vulture Droid, the Hyena bomber's wings separate in the middle while in "walker" mode. The Hyena-class bomber is capable of carrying four proton bombs, six proton torpedoes and six concussion missiles inside the bomb bay beneath the hull. The Hyena bomber also carried two light laser cannons.

About this creature

A droid starfighters are automated starfighters that are droids themselves, instead of being a vessel piloted by another creature or droid. They were used prior to and during the Clone Wars, having the great advantage that if the ship was destroyed lives would be spared. There are several types of droid starfighters like Hyena-class bombers, Vulture droid starfighters, and Droid tri-fighters. Several of these fighters are capable of ground-based locomotion and combat.

Traits

Circuitry

The bomber has disadvantage on saving throws against effects that would deal ion or lightning damage.

Siege Monster

The bomber deals double damage to objects and structures.

Actions

Multiattack

The bomber makes two light laser cannon attacks or two slam attacks.

Slam

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) kinetic damage.

Light Laser Cannons

Ranged Weapon Attack: +0 to hit, range 100/200, one target. Hit: 42 (5d12+10) energy damage.

Concussion Missile

Ranged Weapon Attack: +2 to hit, range 100/200, one target. Hit: 16 (3d10) kinetic damage. Hit or miss, the target and each creature within 15 feet must make a Dexterity saving throw (DC 10), taking 16 (3d10) energy damage on a failed save, or half as much on a successful one.

Proton Torpedo

Ranged Weapon Attack: +2 to hit, range 300/600, one target. Hit: 11 (2d10) kinetic damage. Hit or miss, the target and each creature within 15 feet must make a Dexterity saving throw (DC 10), taking 11 (2d10) energy damage on a failed save, or half as much on a successful one.

Reactions

Deflector Shield

The bomber adds 3 to its AC against one attack that would hit it. To do so, the bomber must see the attacker.