Imperial Guard Sentinel

Medium humanoid, lawful dark

CreatureScum and Villainy

At a glance

Armor Class
17 (powered durasteel armor)
Hit Points
84 (13d8 + 26)
Speed
30 ft.
Skills
Perception +6, Insight +6
Damage Resistances
Energy from melee weapons
Senses
passive Perception 15
Languages
Galactic Basic
Challenge
6 (2,300 XP)

Ability scores

  • Str17+3Strength 17, modifier plus 3
  • Dex10+0Dexterity 10, modifier plus 0
  • Con17+3Constitution 17, modifier plus 3
  • Int10+0Intelligence 10, modifier plus 0
  • Wis16+3Wisdom 16, modifier plus 3
  • Cha9+0Charisma 9, modifier plus 0

A subdivision of the Senate Guard, the Senate Sentinels were charged with protecting the Jedi Temple on Coruscant from looters and were specially trained to kill Jedi. Their armor and robes were gray and white, and they wield powerful force pikes that can effectively block a Jedi's lightsaber. They have robotic voices and are thought to be cyborgs.

About this creature

The Galactic Empire, also known as the Old Empire, the First Galactic Empire, Palpatine's New Order, the Imperium or simply the Empire, is the galactic government established by Supreme Chancellor Palpatine to replace the Galactic Republic in 19 BBY and bring Sith rule to the galaxy. The government personnel of this new Empire are protected by some of its most highly trained warriors.

Traits

Choreography of Belligerence

The Imperial Senate Sentinel has advantage on attack rolls against a creature if at least one other Imperial Guard is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Force Pike

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit 8 (1d10 + 3) kinetic damage plus 6 (2d6) lightning damage. On a hit, the target must then succeed on a Constitution Saving Throw (DC 14) or become stunned.