The Imperial Senate Guard has advantage on attack rolls against a creature if at least one other Imperial Guard is within 5 feet of the creature and the ally isn't incapacitated.
Imperial Senate Guard
Medium humanoid, lawful dark
CreatureScum and Villainy
At a glance
- Armor Class
- 17 (battle armor and personal shield)
- Hit Points
- 49 (9d8 + 9)
- Speed
- 30.
- Skills
- Perception +3, Insight +3
- Damage Resistances
- Energy from melee weapons
- Senses
- passive Perception 13
- Languages
- Galactic Basic
- Challenge
- 3 (700 XP)
Ability scores
- Str15+2Strength 15, modifier plus 2
- Dex13+1Dexterity 13, modifier plus 1
- Con14+2Constitution 14, modifier plus 2
- Int13+1Intelligence 13, modifier plus 1
- Wis13+1Wisdom 13, modifier plus 1
- Cha10+0Charisma 10, modifier plus 0
The Imperial Senate Guard is an elite unit of soldiers in the Galactic Empire. Stemming from the original Senate Guard of the Galactic Republic, the Imperial Senate Guard inherited the duty to protect senators and to accompany them as they traveled the galaxy. However, their true purpose is to ensure that the Imperial Senate remains loyal to Emperor Palpatine, the architect of the New Order. The Imperial Senate Guard's armor is blue-colored, and they are trained solely in melee combat, being equipped with cortosis staffs and personal energy shields that are powerful enough to deflect lightsaber attacks.
About this creature
The Galactic Empire, also known as the Old Empire, the First Galactic Empire, Palpatine's New Order, the Imperium or simply the Empire, is the galactic government established by Supreme Chancellor Palpatine to replace the Galactic Republic in 19 BBY and bring Sith rule to the galaxy. The government personnel of this new Empire are protected by some of its most highly trained warriors.
Traits
- Choreography of Belligerence
Actions
- Multiattack
The Imperial Senate Guard makes two attacks.
- Cortosis Staff
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 5 (1d6 + 2) kinetic damage.
