Jawa Scrapper

Small humanoid, chaotic balanced

CreatureScum and Villainy

At a glance

Armor Class
12
Hit Points
13 (3d6 + 3)
Speed
30 ft.
Skills
Stealth +6
Senses
darkvision 60 ft., passive Perception 10
Languages
Jawaese, underst, s but doesn't speak Galactic Basic
Challenge
1/2 (100 XP)

Ability scores

  • Str8-1Strength 8, modifier minus 1
  • Dex14+2Dexterity 14, modifier plus 2
  • Con12+1Constitution 12, modifier plus 1
  • Int11+0Intelligence 11, modifier plus 0
  • Wis10+0Wisdom 10, modifier plus 0
  • Cha8-1Charisma 8, modifier minus 1

About this creature

Jawas were a sentient species of meter-tall humanoids native to the desert world of Tatooine. Jawas are thought by some to be giant rodents or devolved humans. Jawas had a musky, animal odor akin to a fraternity of wet rats. Jawas were a communal species who spent most of their life devoted to scavenging the deserts in search of any scrap metal, droid, or mechanical part left behind from millennia of star travel and technological advancement, where the dry climate of Tatooine preserved almost all debris. They had a reputation for swindling and for selling hastily refurbished equipment and faulty droids. Each clan family had distinct territories for living and scavenging. Each clan was led by a Clan-Chief, who was male. However the overall operation of the Jawa clan was overseen by a female Shaman. A female Jawa became a shaman by either possessing some kind of Force ability with which to perform magic, overcoming an illness accompanied by a hallucinatory vision or was chosen and trained as the successor to the current Shaman.

Traits

Nimble Escape

Hide action as a bonus action on each of its turns. The jawa can take the Disengage or

Actions

Ion Blaster

Ranged Weapon Attack: +4 to hit, range 40/160 ft., one creature. Hit 3 (1d4 + 2) ion damage.

Ion Grenade

The jawa throws a grenade at a point it can see within 20 feet Each creature within 10 feet must make a DC 12 Dexterity saving throw. A creature takes 2d4 ion damage on a failed save, or half as much as on a successful one. Any electronics within the blast radius are disabled until rebooted.