The kaadu has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Kaadu
Large beast, unaligned
CreatureScum and Villainy
At a glance
- Armor Class
- 10 (natural armor)
- Hit Points
- 13 (2d10+2)
- Speed
- 40 ft., swim 30 ft.
- Senses
- passive Perception 10
- Languages
- None
- Challenge
- 1/8 (25 XP)
Ability scores
- Str14+2Strength 14, modifier plus 2
- Dex10+0Dexterity 10, modifier plus 0
- Con13+1Constitution 13, modifier plus 1
- Int2-4Intelligence 2, modifier minus 4
- Wis10+0Wisdom 10, modifier plus 0
- Cha5-3Charisma 5, modifier minus 3
Kaadu, native to Naboo, travel in herds numbering in the millions. They are amphibious, being able to stay underwater for up to two hours. Kaadu build their nests in muddy swamps and grassy plains, where the females lay between 100 and 250 eggs at a time.
About this creature
Ysalamiri are furry, lizard-like tree-dwellers about 2 feet in length, native to the planet Myrkr, and most known for their ability to create a Force-neutral bubble. This ability evolved in response to predation by the Force-sensitive vornskrs. Many ysalamiri grouped together would expand their Force-neutral bubble by varying distances — sometimes by kilometers. Ysalamiri sink their claws into the Olbio trees on which they live and draw nutrients. It is very difficult to remove a ysalamir from its tree without killing it, although this has been known to happen. Some few have developed back harness or nutrient frames which allow transport of the ysalamiri and, therefore, their Force repelling bubble. Ysalamiri do not actually negate the Force; since all existence is infused with Force energy, this would not be possible. Rather, they project a bubble inside which users are unable to exert any influence over the Force. A single bubble measures a few meters in diameter; large groups of ysalamiri could extend their collective bubble by kilometers, but only in great numbers. Miriskin was a commodity made from ysalamir skin.
Traits
- Sure-Footed
Actions
- Hooves
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) kinetic damage.
