Maalraas

Medium beast, unaligned

CreatureScum and Villainy

At a glance

Armor Class
13 (natural armor)
Hit Points
33 (6d8 + 6)
Speed
40 ft.
Saving Throws
Dex +4
Skills
Stealth +6
Senses
darkvision 60 ft., passive Perception 11
Languages
None
Challenge
2 (450 XP)

Ability scores

  • Str14+2Strength 14, modifier plus 2
  • Dex15+2Dexterity 15, modifier plus 2
  • Con12+1Constitution 12, modifier plus 1
  • Int3-4Intelligence 3, modifier minus 4
  • Wis12+1Wisdom 12, modifier plus 1
  • Cha6-2Charisma 6, modifier minus 2

About this creature

Maalraas or Nighthuntersre a non-sentient species of predatory quadrupeds. Nighthunters hunted in packs, using long claws and powerful fanged jaws to disable their victims. Characteristics. Using the Force to cloak themselves, making themselves nearly indistinguishable from the darkest shadows, only extremely well-trained Jedi or Sith cah recognize their silhouettes. Their Hides and bones are heavily resistant to lightsabers as well as intense heat. Maalraas have huge fangs that protrude from their round heads and are possibly the ancestors of nighthunters. Behavior. Maalraas hunted in packs primarily preyed upon cannoks, although if there were too many of them the cannoks could drive the predator away or even kill it. Maalraas were in turn preyed upon by the zakkeg.

Domestication. Easy to train from infancy or from older ages, Nighthunters are utilised as Loyal guard beasts and are exported from their unrecorded home world by crime syndicates as well as other wealthy individuals willing to trade on the black market. Spread. While plentiful at the time of the old republic era, by the time of the Clone Wars, they were thought to be extinct, but at least one still survived on Parein II 4. A population exists on the forest moon of Dxun in the Onderon system and possibly Onderon itself.

Traits

Force Sensitive

At-will: force camouflage The maalraas's forcecasting ability is Wisdom (power save DC 11, +3 to hit with force attacks). The maalraas innately knows the following force powers:

Keen Hearing and Smell

The maalraas has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Mutliattack

The maalraas can make a bite attack and a claw attack.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) kinetic damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) kinetic damage.