Marksman-H Remote

Tiny droid, unaligned

CreatureScum and Villainy

At a glance

Armor Class
11 (armor plating)
Hit Points
1 (1d4-1)
Speed
fly 30 ft.
Skills
Acrobatics +5
Damage Vulnerabilities
ion
Damage Resistances
necrotic, poison, psychic
Condition Immunities
poison, disease
Senses
Blindsight 60 ft., passive Perception 11
Languages
None
Challenge
0 (10 XP)

Ability scores

  • Str2-4Strength 2, modifier minus 4
  • Dex16+3Dexterity 16, modifier plus 3
  • Con8-1Constitution 8, modifier minus 1
  • Int2-4Intelligence 2, modifier minus 4
  • Wis12+1Wisdom 12, modifier plus 1
  • Cha4-3Charisma 4, modifier minus 3

Combat remotes (or "seeker droids" or "training remotes") are fast-moving and unpredictable. Commonly used by marksmen to improve aim and reaction time, they are equipped with non-lethal blasters to prevent injuries, and are usually shot at with light-only blasts.

About this creature

Tracker Droids are a general term used to describe simple droids that are capable of being permanently linked to via the tech power tracker droid interface. Tracker droids are not all dedicated tracking or probe droids as the name might suggest, but these are the most common types of droids to become linked with in most cultures throughout the galaxy, explaining this commonly used shorthand.

Traits

Circuitry

The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.

Safety Restraints

The droid deals only non-lethal damage.

Interfaced Distraction Protocol

While you are interfaced with this droid via the tracker droid interface tech power, when your droid is within 5 feet of a target, you do not provoke opportunity attacks when moving out of that creature's reach.

Actions

Stunner

Ranged Weapon Attack: +5 to hit, range 10/30 ft., one target. Hit: 1 energy damage.