The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.
Marksman-H Remote
Tiny droid, unaligned
CreatureScum and Villainy
At a glance
- Armor Class
- 11 (armor plating)
- Hit Points
- 1 (1d4-1)
- Speed
- fly 30 ft.
- Skills
- Acrobatics +5
- Damage Vulnerabilities
- ion
- Damage Resistances
- necrotic, poison, psychic
- Condition Immunities
- poison, disease
- Senses
- Blindsight 60 ft., passive Perception 11
- Languages
- None
- Challenge
- 0 (10 XP)
Ability scores
- Str2-4Strength 2, modifier minus 4
- Dex16+3Dexterity 16, modifier plus 3
- Con8-1Constitution 8, modifier minus 1
- Int2-4Intelligence 2, modifier minus 4
- Wis12+1Wisdom 12, modifier plus 1
- Cha4-3Charisma 4, modifier minus 3
Combat remotes (or "seeker droids" or "training remotes") are fast-moving and unpredictable. Commonly used by marksmen to improve aim and reaction time, they are equipped with non-lethal blasters to prevent injuries, and are usually shot at with light-only blasts.
About this creature
Tracker Droids are a general term used to describe simple droids that are capable of being permanently linked to via the tech power tracker droid interface. Tracker droids are not all dedicated tracking or probe droids as the name might suggest, but these are the most common types of droids to become linked with in most cultures throughout the galaxy, explaining this commonly used shorthand.
Traits
- Circuitry
- Safety Restraints
The droid deals only non-lethal damage.
- Interfaced Distraction Protocol
While you are interfaced with this droid via the tracker droid interface tech power, when your droid is within 5 feet of a target, you do not provoke opportunity attacks when moving out of that creature's reach.
Actions
- Stunner
Ranged Weapon Attack: +5 to hit, range 10/30 ft., one target. Hit: 1 energy damage.
