The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.
Melee Destroyer Droid
Large droid, unaligned
CreatureScum and Villainy
At a glance
- Armor Class
- 17 (armor plating)
- Hit Points
- 157 (15d10+75)
- Speed
- 15 ft. (attack form) or 60 ft. (ball form)
- Skills
- Perception +5
- Damage Vulnerabilities
- ion
- Damage Resistances
- necrotic, poison, psychic
- Condition Immunities
- poison, disease
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- Binary, Galactic Basic
- Challenge
- 7 (2,900 XP)
Ability scores
- Str18+4Strength 18, modifier plus 4
- Dex14+2Dexterity 14, modifier plus 2
- Con20+4Constitution 20, modifier plus 4
- Int13+1Intelligence 13, modifier plus 1
- Wis15+2Wisdom 15, modifier plus 2
- Cha7-2Charisma 7, modifier minus 2
Melee destroyer droids are an early variation of the Trade Federation droideka. Developed as the ultimate melee unit, the Melee Destroyer Droid is tougher than the standard droidekas but utilizes weaker shields. The primary weapon of the grapple droideka is its lethal mechanical claws.
About this creature
Battle droids, also known as combat droids or battle bots, are a type of droid designed for combat. One thing most battle droids have in common is limited intelligence. They are programmed to follow orders, and not much else, though they do have personalities. Some battle droids, however, have some form of intelligence. These droids are much more expensive to make, due to their advanced brains.
Clone Wars. Over the years, many different models of battle droid have been utilized by various factions throughout the galaxy. The Confederacy of Independent Systems, for example, used a number of different models of battle droid during the Clone Wars to make up the Separatist Droid Army. Under the command of General Grievous, varying models of battle droid fought against the Galactic Republic's clone troopers until the final days of the war, when the Confederate battle droids were deactivated by the Galactic Empire.
Traits
- Circuitry
- Ball Form
As a bonus action, the destroyer droid can transform into or out of ball form. While in ball form, the destroyer droid has increased speed, but it can not attack.
Actions
- Multiattack
The destroyer droid makes two weapon attacks.
- Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) kinetic damage and the target is grappled.
- Rend
The destroyer droid tears apart a grappled opponent. A grappled creature must make a DC 15 Strength saving throw. On a failure, the creature takes 18 (4d6+4) kinetic damage and is stunned until the end of the destroyer droids' next turn. On a success, the creature takes normal weapon damage.
Reactions
- Deflector Shield
The destroyer droid adds 2 to its AC against one attack that would hit it. To do so, the destroyer droid must see the attacker.
