Mucous Salamander

Medium beast, unaligned

CreatureScum and Villainy

At a glance

Armor Class
13 (15 natural armor in solid form)
Hit Points
44 (8d8 + 8)
Speed
30 ft., climb 30 ft. (solid form), swim 50 ft. (liquid form)
Skills
Athletics +5, Stealth +5
Damage Vulnerabilities
lightning in liquid form
Damage Resistances
energy, ion, and kinetic from unenhanced weapons in solid form
Condition Immunities
prone, grappled, restrained in liquid form
Senses
passive Perception 11
Languages
None
Challenge
2 (450 XP)

Ability scores

  • Str16+3Strength 16, modifier plus 3
  • Dex17+3Dexterity 17, modifier plus 3
  • Con13+1Constitution 13, modifier plus 1
  • Int3-4Intelligence 3, modifier minus 4
  • Wis12+1Wisdom 12, modifier plus 1
  • Cha5-3Charisma 5, modifier minus 3

About this creature

Mucous salamanders, or pinkish salamanders, are amphibians native to the bogs of Yavin 4. They possess the distinct ability to diffuse their molecular structures underwater, which allow them to swim faster and pass through hunters' nets. When a mucous salamander enters dry areas, it cN change its molecular structure into hardened scales for protection from predators, particularly the angler.

Traits

Shifting Molecules

When the salamander enters or exits water, it changes the form of its molecular structure to mimic its surroundings. Other than its AC, its statistics are the same in each form. Any object it is wearing or carrying isn't transformed.

Amphibious

The salamander can breathe air and water.

Diffuse Body

The salamander can move through other creatures and objects no more than 10 feet in diameter as if they were difficult terrain. It takes 5 (1d10) kinetic damage if it ends its turn inside an object.

Spider Climb

The salamander can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Spiked Hide

Any creature that grapples the salamander takes 3 (1d6) kinetic damage at the end of its turn.

Watery Stealth

While underwater, the salamander has advantage on Dexterity (Stealth) checks made to hide, and it can take the Hide action as a bonus action.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) kinetic damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) kinetic damage.