When the salamander enters or exits water, it changes the form of its molecular structure to mimic its surroundings. Other than its AC, its statistics are the same in each form. Any object it is wearing or carrying isn't transformed.
Mucous Salamander
Medium beast, unaligned
CreatureScum and Villainy
At a glance
- Armor Class
- 13 (15 natural armor in solid form)
- Hit Points
- 44 (8d8 + 8)
- Speed
- 30 ft., climb 30 ft. (solid form), swim 50 ft. (liquid form)
- Skills
- Athletics +5, Stealth +5
- Damage Vulnerabilities
- lightning in liquid form
- Damage Resistances
- energy, ion, and kinetic from unenhanced weapons in solid form
- Condition Immunities
- prone, grappled, restrained in liquid form
- Senses
- passive Perception 11
- Languages
- None
- Challenge
- 2 (450 XP)
Ability scores
- Str16+3Strength 16, modifier plus 3
- Dex17+3Dexterity 17, modifier plus 3
- Con13+1Constitution 13, modifier plus 1
- Int3-4Intelligence 3, modifier minus 4
- Wis12+1Wisdom 12, modifier plus 1
- Cha5-3Charisma 5, modifier minus 3
About this creature
Mucous salamanders, or pinkish salamanders, are amphibians native to the bogs of Yavin 4. They possess the distinct ability to diffuse their molecular structures underwater, which allow them to swim faster and pass through hunters' nets. When a mucous salamander enters dry areas, it cN change its molecular structure into hardened scales for protection from predators, particularly the angler.
Traits
- Shifting Molecules
- Amphibious
The salamander can breathe air and water.
- Diffuse Body
The salamander can move through other creatures and objects no more than 10 feet in diameter as if they were difficult terrain. It takes 5 (1d10) kinetic damage if it ends its turn inside an object.
- Spider Climb
The salamander can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Spiked Hide
Any creature that grapples the salamander takes 3 (1d6) kinetic damage at the end of its turn.
- Watery Stealth
While underwater, the salamander has advantage on Dexterity (Stealth) checks made to hide, and it can take the Hide action as a bonus action.
Actions
- Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) kinetic damage.
- Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) kinetic damage.
