Officer, Senior

Medium humanoid, unaligned

CreatureScum and Villainy

At a glance

Armor Class
15 (battle armor)
Hit Points
38 (7d8+7)
Speed
30 ft.
Skills
Perception +2, Intimidate +3
Senses
Passive Perception 12
Languages
Galactic Basic
Challenge
3 (700 XP)

Ability scores

  • Str10+0Strength 10, modifier plus 0
  • Dex12+1Dexterity 12, modifier plus 1
  • Con12+1Constitution 12, modifier plus 1
  • Int16+3Intelligence 16, modifier plus 3
  • Wis11+0Wisdom 11, modifier plus 0
  • Cha13+1Charisma 13, modifier plus 1

About this creature

As the branch of the galactic military that deals with space operations, the galactic navy has been composed of many sub-units and organizations, and has utilized a vast array of starships to achieve its objectives throughout the years.

Republic Navy. The Republic Navy, also referred to as the Republic fleet, Republic starfleet or the Galactic Republic fleet, was the military naval force of the Galactic Republic during the Clone Wars. The Navy served to transport the clone army across the galaxy while also engaging in ship-to-ship combat with the Confederacy navy. Following the end of the war and the formation of the Galactic Empire, the Republic Navy transitioned into the Imperial Navy.

Imperial Navy. The Imperial Navy, also known as the Imperial Starfleet or the Imperial fleet, was the naval branch of the Galactic Empire's military. It was created in the wake of the Clone Wars, when Chancellor Sheev Palpatine transformed the Galactic Republic he led into an authoritarian Empire. Consisting mainly of Star Destroyers and TIE fighters, the Imperial Navy was tasked with maintaining order in the galaxy.

First Order Navy. The First Order Navy, also referred to as the First Order fleet, was the naval branch of the First Order military. It superseded the Imperial Navy of the former Galactic Empire, it would be paramount to the gradual conquest and colonization of the Unknown Regions by the Imperial successor state, the First Order.

Traits

Superior Aura of Command

Friendly creatures that it can see and hear the officer within 30 feet of it add a +2 bonus to their attack and damage rolls. This effect ends if the officer is incapacitated.

Actions

Blaster Carbine

Ranged Weapon Attack: +3 to hit, range 60/240 ft., one target. Hit: 4 (1d6 + 1) energy damage.

Call to Attack

Up to three allies within 120 feet of this officer that can hear it can each use their reaction to make one weapon attack.

Rally Allies

The officer targets up to three allies within 120 feet that can hear it and are currently suffering from a fear or charm effect. The fear or charm effect is removed.

Reactions

Human Shield

When the officer is targeted by a ranged attack while an ally is within 5 ft of it, the officer can use its reaction to cause that ally to be targeted by the attack instead.