The droid has disadvantage on saving throws against effects that deal ion or lightning damage.
R2 Series Astromech Droid
Small droid, unaligned
CreatureScum and Villainy
At a glance
- Armor Class
- 12 (armor plating)
- Hit Points
- 13 (3d6 + 3)
- Speed
- 25 ft.
- Skills
- Perception +3, Technology +5, Piloting +5
- Damage Vulnerabilities
- ion
- Damage Resistances
- necrotic, poison, psychic
- Condition Immunities
- poison, disease
- Senses
- Darkvision 60 Ft., passive Perception 13
- Languages
- Speaks binary, underst, s Basic
- Challenge
- 1/8 (25 XP)
Ability scores
- Str6-2Strength 6, modifier minus 2
- Dex13+1Dexterity 13, modifier plus 1
- Con12+1Constitution 12, modifier plus 1
- Int17+3Intelligence 17, modifier plus 3
- Wis12+1Wisdom 12, modifier plus 1
- Cha7-2Charisma 7, modifier minus 2
The R2 series is one of the most popular models of astromechs. Created by a company called Industrial Automaton, the R2 unit's excellent design, high quality marketing, and lucky timing made this the standard by which other astromech droids are measured.
About this creature
An astromech droid, also referred to as an astro droid or mech, was a type of repair droid that served as an automated mechanic on starships. These compact droids used tool-tipped appendages stored in recessed compartments. Many starfighters relied on astromech copilots to control flight and power distribution systems. Sitting in an astromech socket exposed to space, the droid, in addition to its piloting duties, could calculate hyperspace jumps and perform simple repairs. Most astromechs were only able to communicate in writing, conveyed via another computer system, or through a special code of clicks, bleeps, and similar sounds, known as binary. However, certain other droids, such as C-3PO, could understand the binary code of astromechs, and often translated from binary to other languages.
Traits
- Circuitry
- Keen Hearing and Sight
The astromech droid has advantage on Wisdom (Perception) checks that rely on hearing or sight.
- Rocket Boost
Tech Casting. The astromech is a 3rd level tech caster (tech save DC 13, +5 to hit with power attacks, 15 tech points). The astromech knows the following powers. At Will: light, mending, minor hologram, on/off 1st Level: decryption program, oil slick, repair droid, smoke cloud, target lock 2nd Level: lock, release The astromech droid leaps up to 40 feet in any direction.
Actions
- Shockprod
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) lightning damage.
