Rancor, Ancient

Huge beast, unaligned

CreatureScum and Villainy

At a glance

Armor Class
17 (natural armor)
Hit Points
432 (32d12+224)
Speed
40 ft.
Saving Throws
Str +13, Dex +6, Con +13, Wis +6
Skills
Athletics +13
Damage Resistances
energy, ion, and kinetic fron unenhanced weapons
Senses
darkvision 120 ft., passive Perception 16
Languages
None
Challenge
19 (22,000 XP)

Ability scores

  • Str25+7Strength 25, modifier plus 7
  • Dex11+0Dexterity 11, modifier plus 0
  • Con25+7Constitution 25, modifier plus 7
  • Int7-2Intelligence 7, modifier minus 2
  • Wis11+0Wisdom 11, modifier plus 0
  • Cha6-2Charisma 6, modifier minus 2

About this creature

Rancors are large carnivorous reptomammals native to the planet of Dathomir. They are commonly kept as pets by affluent, less-than-reputable types.

Traits

Siege Monster

The Rancor deals double damage to objects and structures.

Legendary Resistance

If the Rancor fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The Rancor can use its Frightful Roar. It then makes three attacks: two with its claws, and one with its bite. It can use its swallow instead of its bite.

Claw

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit 20 (3d8 + 7) Kinetic damage.

Bite

a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the rancor can't bite another target. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit 27 (3d12 + 7) Kinetic damage. If the target is

Throw Boulder

Ranged Weapon Attack: +13 to hit, reach 60/240 ft., one target. Hit 33 (4d12 + 7) Kinetic damage.

Frightful Roar

Each creature of the rancor's choice within 90 feet of it must succeed a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Rancor is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the rancor's Frightful Roar for the next 24 hours.

Swallow

hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the Rancor, and it takes 35 (10d6) acid damage at the start of each of the Rancor's turns. If the Rancor takes 35 damage or more on a single turn from a creature inside it, the Rancor must suceed on a DC 23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Rancor. If the Rancor dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone. The Rancor makes one bite attack against a Medium or smaller creature it is grappling. If the attack

Legendary actions

Attack

The Rancor makes one claw attack.

Throw

The Rancor uses its throw boulder

Chomp

The Rancor makes one bite attack or uses its swallow.