If the Ronto moves at least 20 feet straight toward a creature and then hits it with a Ram attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the Ronto can make one stomp attack against it as a bonus action.
Ronto
Huge beast, unaligned
CreatureScum and Villainy
At a glance
- Armor Class
- 12 (natural armor)
- Hit Points
- 76 (8d12+24)
- Speed
- 40 ft.
- Senses
- darkvision 30 ft., passive perception 10
- Languages
- None
- Challenge
- 4 (10 XP)
Ability scores
- Str22+6Strength 22, modifier plus 6
- Dex9-1Dexterity 9, modifier minus 1
- Con17+3Constitution 17, modifier plus 3
- Int3-4Intelligence 3, modifier minus 4
- Wis11+0Wisdom 11, modifier plus 0
- Cha6-2Charisma 6, modifier minus 2
About this creature
Ronto are large, quadruped mammals that are commonly used as beasts of burden by the Jawas of Tatooine. They are known for their loyalty and strength, being able to carry hundreds of kilograms of weight. Like the native dewbacks of Tatooine, ronto are easy to train and become quite fond of their masters, whose faces they associat with food. They are large enough to frighten off Tusken Raiders, though they are easily spooked by machines, such as speeder bikes.
Traits
- Trampling Charge
Actions
- Slam
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) kinetic damage.
- Stomp
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) kinetic damage.
