Sith Probe Droid

Tiny droid, unaligned

CreatureScum and Villainy

At a glance

Armor Class
11 (armor plating)
Hit Points
1 (1d4-1)
Speed
5 ft., fly 60 ft.
Skills
Perception +3, Stealth +3, Survival +3
Damage Vulnerabilities
ion
Damage Resistances
necrotic, poison, psychic
Condition Immunities
poison, disease
Senses
Darkvision 120 ft., passive Perception 13
Languages
None
Challenge
0 (10 XP)

Ability scores

  • Str3-4Strength 3, modifier minus 4
  • Dex13+1Dexterity 13, modifier plus 1
  • Con8-1Constitution 8, modifier minus 1
  • Int2-4Intelligence 2, modifier minus 4
  • Wis12+1Wisdom 12, modifier plus 1
  • Cha7-2Charisma 7, modifier minus 2

Sith probe droids were designed as passive spy units, and were plated with energy-absorbing stealth armor that baffled most sensor scans. However, weaponry could be mounted on the Sith Probe Droids in many configurations: the most common being a miniaturized grenade launcher. Armaments adopted by the Sith included blaster cannons, stun blasters, and dart launchers loaded with poison needles.

About this creature

Probe droids (AKA probots or recon droids) are droids specifically designed to perform reconnaissance, reporting anything of significance as defined by specific preprogrammed protocols. Some models are equipped with a self-destruct mechanism in order to prevent those whom it had been sent to observe from studying them and determining their source, as well as a small blaster-type weapon for defense.

Traits

Circuitry

The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.

Flyby

The droid doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight

The droid has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Shockprod

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 lightning damage.