The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.
Sith Probe Droid
Tiny droid, unaligned
CreatureScum and Villainy
At a glance
- Armor Class
- 11 (armor plating)
- Hit Points
- 1 (1d4-1)
- Speed
- 5 ft., fly 60 ft.
- Skills
- Perception +3, Stealth +3, Survival +3
- Damage Vulnerabilities
- ion
- Damage Resistances
- necrotic, poison, psychic
- Condition Immunities
- poison, disease
- Senses
- Darkvision 120 ft., passive Perception 13
- Languages
- None
- Challenge
- 0 (10 XP)
Ability scores
- Str3-4Strength 3, modifier minus 4
- Dex13+1Dexterity 13, modifier plus 1
- Con8-1Constitution 8, modifier minus 1
- Int2-4Intelligence 2, modifier minus 4
- Wis12+1Wisdom 12, modifier plus 1
- Cha7-2Charisma 7, modifier minus 2
Sith probe droids were designed as passive spy units, and were plated with energy-absorbing stealth armor that baffled most sensor scans. However, weaponry could be mounted on the Sith Probe Droids in many configurations: the most common being a miniaturized grenade launcher. Armaments adopted by the Sith included blaster cannons, stun blasters, and dart launchers loaded with poison needles.
About this creature
Probe droids (AKA probots or recon droids) are droids specifically designed to perform reconnaissance, reporting anything of significance as defined by specific preprogrammed protocols. Some models are equipped with a self-destruct mechanism in order to prevent those whom it had been sent to observe from studying them and determining their source, as well as a small blaster-type weapon for defense.
Traits
- Circuitry
- Flyby
The droid doesn't provoke opportunity attacks when it flies out of an enemy's reach.
- Keen Hearing and Sight
The droid has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
- Shockprod
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 lightning damage.
