If the wampa takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Snow Wampa
Large beast, unaligned
CreatureScum and Villainy
At a glance
- Armor Class
- 12 (natural armor)
- Hit Points
- 51 (6d10 + 18)
- Speed
- 40 ft.
- Skills
- Perception +3, Stealth +3
- Damage Immunities
- cold
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- None
- Challenge
- 3 (700 XP)
Ability scores
- Str19+4Strength 19, modifier plus 4
- Dex13+1Dexterity 13, modifier plus 1
- Con16+3Constitution 16, modifier plus 3
- Int5-3Intelligence 5, modifier minus 3
- Wis12+1Wisdom 12, modifier plus 1
- Cha11+0Charisma 11, modifier plus 0
About this creature
Wampas are semi-sentient predators with humanoid proportions that stand up to 12 feet tall. While they all share characteristics in common, there are three variations of wampa that are distinct based on their native planet.
Traits
- Fear of Fire
- Keen Smell
The wampa has advantage on Wisdom (Perception) checks that rely on smell.
- Snow Camouflage
The wampa has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
- Multiattack
The wampa makes two attacks, one with its claw and one with its bite.
- Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) kinetic damage.
- Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d10+2) kinetic damage. The target is grappled (escape DC 14) Until this grapple ends, the target is restrained, and the Snow Wampa can't bite another target.
