Trandoshan T'doshok

Medium humanoid, lawful dark

CreatureScum and Villainy

At a glance

Armor Class
17 (natural armor)
Hit Points
144 (17d8 + 68)
Speed
30 ft.
Saving Throws
Strength +11, Constitution +9, Wisdom +8
Skills
Athletics +11, Intimidation +7, Perception +8, Piloting +6, Stealth +14 Survival +8, Technology +6
Senses
darkvision 60 ft., passive Perception 18
Languages
Galactic Basic, Dosh, Huttese
Challenge
14 (11,450 XP)

Ability scores

  • Str23+6Strength 23, modifier plus 6
  • Dex18+4Dexterity 18, modifier plus 4
  • Con19+4Constitution 19, modifier plus 4
  • Int13+1Intelligence 13, modifier plus 1
  • Wis16+3Wisdom 16, modifier plus 3
  • Cha13+2Charisma 13, modifier plus 2

About this creature

Trandoshans, also called T'doshok, were large, bipedal reptilian sentient humanoids from the planet Trandosha, and were renowned as great hunters who relished the thrill of the hunt. Trandoshans are known to embark on a hunting related rite of passage. Notable Trandoshans. A Trandoshan known as Garnac ran a hunting guild based out of a floating fortress that hovered above an island-designated Island Four-on the moon Wasskah. Garnac's scouts traveled to different worlds to collect other sentient beings to dump on Island Four, where the prisoners would be hunted for sport. Bossk, a famous Trandoshan bounty hunter, worked alongside fellow hunters Aurra Sing and Castas to mentor the orphaned Boba Fett. Bossk owned and operated a modified YV-666 light freighter named the Hound's Tooth. Bossk was renowned and feared for his effectiveness at killing Wookiees. He was ruthless and efficient, but upheld the Bounty Hunter Code and was known to keep his promises to the letter of the law.

Traits

Commando

As a bonus action, the trandoshan can take the Dash and Hide actions on each of his turns.

Infrared Vision

The trandoshan has advantage on Wisdom (Perception) checks that rely on sight.

Legendary Resistance

If the trandoshan fails a saving throw, it can choose to succeed instead.

Mortar Gun

As a bonus action, the trandoshan can switch the firing mode of his mortar gun between a blaster and a grenade launcher.

Precision Shot

The trandoshan can roll his next ranged attack with advantage.

Regeneration

The trandoshan regains 15 hit points at the start of its turn if it has at least 1 hit point.

Sharpshooting Mastery

The trandoshan's ranged attacks ignore half-cover and three-quarters cover, and attacking at long range doesn't impose disadvantage on his ranged weapon attack rolls.

Actions

Multiattack

The trandoshan makes three claw attacks. Alternatively, it can make two ranged attacks with its mortar gun (blaster form only).

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) kinetic damage.

Mortar Gun

Ranged Weapon Attack: +9 to hit, range 100/400 ft., one target. Hit: 14 (1d12 + 8) energy damage.

Mortar Gun

Ranged Weapon Attack: +9 to hit, range 30/60 ft., one target. Hit: 13 (1d10 + 8) kinetic damage. Hit or miss, the target and everycreature within 5 feet of it must succeed on a DC 17 Dexterity saving throw or take 14 (4d6) kinetic damage.

Dioxus Grenade

The trandoshan throws a dioxus grenade, choosing a point within 45 ft., exploding in a 15 feet sphere. The fog lasts 1 round and the area is heavily obscured. When a creature enters the poison's area or starts its turn there, that creature must make a DC 17 Constitution saving throw. On a failure, the creature takes 22 (4d10) poison damage and is poisoned for 1 minute. On a success, the creature takes half the damage and isn't poisoned.

Reactions

Dioxus Escape

As a reaction when the trandoshan takes at least 20 damage from a melee attack, it can move up to its speed without provoking opportunity attacks. Additionally, if it's Dioxus Grenade ability is available the trandoshan can choose to drop a grenade where it was before its movement. The dioxus grenade detonates after the trandoshan has completed his movement.

Legendary actions

Dioxus Grenade

The trandoshan uses its Dioxus Grenade action. If it is unavailable, the trandoshan can roll to try and recharge it, using the grenade upon a successful recharge.

Heavy Fire

The trandoshan makes one mortar gun attack.

Move

The trandoshan can move up to its speed without provoking opportunity attacks.