TX-225 Occupier Tank

Huge construct, unaligned

CreatureScum and Villainy

At a glance

Armor Class
16 (armor plating)
Hit Points
85 (9d8 + 45)
Speed
30 ft.
Saving Throws
Str +9, Con +7
Damage Vulnerabilities
ion
Damage Resistances
psychic
Damage Immunities
poison, necrotic
Condition Immunities
poisoned, frightened, petrified, restrained, incapacitated, stunned, prone, blinded, charmed, disease
Languages
None
Challenge
6 (2,300 XP)

Ability scores

  • Str23+6Strength 23, modifier plus 6
  • Dex18+4Dexterity 18, modifier plus 4
  • Con21+5Constitution 21, modifier plus 5
  • Int10+0Intelligence 10, modifier plus 0
  • Wis10+0Wisdom 10, modifier plus 0
  • Cha7-2Charisma 7, modifier minus 2

The TX-225 GAVw "Occupier" combat assault tank, also known as the TX-225A Occupier tank, or simply the Imperial combat assault tank, is a track-propelled ground assault vehicle used by the Galactic Empire, and operated by a commander and two pilots. The tank has great maneuverability in tight quarters, such as the streets of occupied cities. Its laser cannons can devastate enemy troops, and the powerful engines can transport heavy payloads. Costing 45,000 credits, the Occupier has a maximum speed of approximately 72 kph on road and 45 kph off road. It is 7.30 meters long and 1.82 meters tall.

About this creature

The armies of the galaxy use a variety of land vehicles used to transport troops and as weapons of war to bring overwhelming firepower against their enemies.

Traits

Circuitry

The tank has disadvantage on saving throws against effects that would deal ion or lightning damage.

Heavy Durasteel Armor

The outer layer of the tank is covered in heavy armor, making it difficult for smaller arms to damage it. Unless the damage from a single attack or effect exceeds 15 points, the tank takes no damage from that attack. If the tank takes an amount of damage from a single attack or effect equal to or greater than its damage threshold, it takes damage as normal.

Piloted

The tank requires an active pilot to take any actions, and if the pilot is subjected to any conditions that the construct is not immune to, the construct is also subjected to those conditions. The pilot may take their own action or one of the actions granted by the construct.

Vulnerable Interior

The tank's interior is vulnerable to damage done by grenades, mines and charges, unless it is immune to that damage. It also automatically fails all Dexterity saving throws from such effects that occur in its interior.

Actions

Multiattack

The tank makes two laser cannon attacks

Laser Cannon

Ranged Weapon Attack +7 to hit, 100/400, one target. Hit 15 (2d10 + 4) energy damage

Blaster Cannon Volley

the tank launches a barrage of cannon fire at a point within 120 feet. Each creature within 20 feet of that point must make a DC 15 Dexterity saving throw, taking 17 (5d6) energy damage on a failed save, or half as much damage on a successful one.

Frightful Presence

Each creature of the tank's choice that is within 80 feet of the tank and aware of it must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tank's Frightful Presence for the next 24 hours.