Vines

Large plant, unaligned

CreatureScum and Villainy

At a glance

Armor Class
12
Hit Points
84 (12d10 + 24)
Speed
20 ft., climb 15 ft.
Damage Vulnerabilities
fire
Condition Immunities
blinded, charmed, deafened, prone
Senses
Blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
None
Challenge
2 (450 XP)

Ability scores

  • Str18+4Strength 18, modifier plus 4
  • Dex14+2Dexterity 14, modifier plus 2
  • Con12+1Constitution 12, modifier plus 1
  • Int10+0Intelligence 10, modifier plus 0
  • Wis7-2Wisdom 7, modifier minus 2
  • Cha4-3Charisma 4, modifier minus 3

About this creature

While most plants are harmless, many plants are malicious and self-aware, becoming formidable foes.

Traits

Constrict

Creatures grappled by the vines take 4 (1d8) kinetic damage at the start of every round.

False Appearance

While the vines remains motionless, they are indistinguishable from normal vines.

Actions

Vines

Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 22 (4d8 + 4) kinetic damage, and the target is Grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the vines can't constrict another target.