Creatures grappled by the vines take 4 (1d8) kinetic damage at the start of every round.
Vines
Large plant, unaligned
CreatureScum and Villainy
At a glance
- Armor Class
- 12
- Hit Points
- 84 (12d10 + 24)
- Speed
- 20 ft., climb 15 ft.
- Damage Vulnerabilities
- fire
- Condition Immunities
- blinded, charmed, deafened, prone
- Senses
- Blindsight 60 ft. (blind beyond this radius), passive Perception 8
- Languages
- None
- Challenge
- 2 (450 XP)
Ability scores
- Str18+4Strength 18, modifier plus 4
- Dex14+2Dexterity 14, modifier plus 2
- Con12+1Constitution 12, modifier plus 1
- Int10+0Intelligence 10, modifier plus 0
- Wis7-2Wisdom 7, modifier minus 2
- Cha4-3Charisma 4, modifier minus 3
About this creature
While most plants are harmless, many plants are malicious and self-aware, becoming formidable foes.
Traits
- Constrict
- False Appearance
While the vines remains motionless, they are indistinguishable from normal vines.
Actions
- Vines
Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 22 (4d8 + 4) kinetic damage, and the target is Grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the vines can't constrict another target.
