Woodoo

Large beast, unaligned

CreatureScum and Villainy

At a glance

Armor Class
12 (natural armor)
Hit Points
68 (8d10 + 24)
Speed
20 ft.
Damage Resistances
poison, sonic
Condition Immunities
deafened, poisoned
Senses
passive Perception 11
Languages
None
Challenge
3 (700 XP)

Ability scores

  • Str19+4Strength 19, modifier plus 4
  • Dex13+1Dexterity 13, modifier plus 1
  • Con17+3Constitution 17, modifier plus 3
  • Int2-4Intelligence 2, modifier minus 4
  • Wis12+1Wisdom 12, modifier plus 1
  • Cha5-3Charisma 5, modifier minus 3

Woodoo are massive flightless reptavians indigenous to Tatooine. Woodoo are popular game for big game hunters, as their meat was rather tasty and their bones sold well as jewelry.

About this creature

Ysalamiri are furry, lizard-like tree-dwellers about 2 feet in length, native to the planet Myrkr, and most known for their ability to create a Force-neutral bubble. This ability evolved in response to predation by the Force-sensitive vornskrs. Many ysalamiri grouped together would expand their Force-neutral bubble by varying distances — sometimes by kilometers. Ysalamiri sink their claws into the Olbio trees on which they live and draw nutrients. It is very difficult to remove a ysalamir from its tree without killing it, although this has been known to happen. Some few have developed back harness or nutrient frames which allow transport of the ysalamiri and, therefore, their Force repelling bubble. Ysalamiri do not actually negate the Force; since all existence is infused with Force energy, this would not be possible. Rather, they project a bubble inside which users are unable to exert any influence over the Force. A single bubble measures a few meters in diameter; large groups of ysalamiri could extend their collective bubble by kilometers, but only in great numbers. Miriskin was a commodity made from ysalamir skin.

Traits

Charge

If the woodoo moves at least 20 feet straight toward a target and then hits it with a beak attack on the same turn, the target takes an extra 11 (2d10) kinetic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Multiattack

The woodoo can make two attacks: one with its beak and one with its talons.

Beak

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) kinetic damage.

Talons

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 4) kinetic damage.

Shriek

The woodoo lets out a deafening shriek in a 60-foot cone. All creatures that can hear it must make a DC 13 Constitution saving throw. On a failure, a creature takes 17 (5d6) sonic damage and is deafened for 1 minute. The creature can repeat this saving throw at end of each of its turns, ending the effect on itself. On a success, a creature takes half damage and is not deafened.