Ysalamiri Swarm

Medium swarm of tiny beasts, unaligned

CreatureScum and Villainy

At a glance

Armor Class
10
Hit Points
28 (8d6)
Speed
15 ft., climb 30 ft.
Condition Immunities
charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Senses
darkvision 30 ft., passive Perception 9
Languages
None
Challenge
1/2 (100 XP)

Ability scores

  • Str8-1Strength 8, modifier minus 1
  • Dex11+0Dexterity 11, modifier plus 0
  • Con10+0Constitution 10, modifier plus 0
  • Int1-5Intelligence 1, modifier minus 5
  • Wis8-1Wisdom 8, modifier minus 1
  • Cha3-4Charisma 3, modifier minus 4

About this creature

Ysalamiri are furry, lizard-like tree-dwellers about 2 feet in length, native to the planet Myrkr, and most known for their ability to create a Force-neutral bubble. This ability evolved in response to predation by the Force-sensitive vornskrs. Many ysalamiri grouped together would expand their Force-neutral bubble by varying distances — sometimes by kilometers. Ysalamiri sink their claws into the Olbio trees on which they live and draw nutrients. It is very difficult to remove a ysalamir from its tree without killing it, although this has been known to happen. Some few have developed back harness or nutrient frames which allow transport of the ysalamiri and, therefore, their Force repelling bubble. Ysalamiri do not actually negate the Force; since all existence is infused with Force energy, this would not be possible. Rather, they project a bubble inside which users are unable to exert any influence over the Force. A single bubble measures a few meters in diameter; large groups of ysalamiri could extend their collective bubble by kilometers, but only in great numbers. Miriskin was a commodity made from ysalamir skin.

Traits

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small ysalamiri. The swarm can't regain hit points or gain temporary hit points.

Force Nullify

The swarm creates a 1080 foot radius bubble that neutralizes the presence of the force, or a 80 foot radius bubble if the swarm has half its hit points or fewer.

Actions

Bites

Melee Weapon Attack: +2 to hit, reach 5 ft., one target in the swarm's space. Hit: 5 (2d4) kinetic damage, or 2 (1d4) kinetic damage if the swarm has half of its hit points or fewer.