Alarm
Level 1 tech power
PowerPlayer's Handbook
At a glance
- Casting time
- 1 minute
- Range
- 30 feet
- Duration
- or until the end of your next short or long rest; whichever happens first
- Concentration
- No
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the power ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the power, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.
A silent alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.
An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.
