Barrage
Level 1 tech power
PowerExpanded Content
At a glance
- Casting time
- 1 action
- Range
- 120 feet
- Duration
- Instantaneous
- Concentration
- No
You launch 4d6 tiny projectiles at up to four creatures you can see within range. The projectiles can be divided between the targets as desired. Each target must make a Dexterity saving throw. A target takes 1 kinetic damage per projectile, or half as much damage on a successful save.
Overcharge Tech. When you cast this power using a tech slot of 2nd level or higher, you launch an additional 1d6 projectiles and can target one additional creature for each slot level above 1st.
