Calm Emotions

Level 2 force power

PowerPlayer's Handbook

At a glance

Casting time
1 action
Range
60 feet
Duration
up to 1 minute
Concentration
Yes
Force alignment
Light
Prerequisite
Sense Emotion

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

  • You can suppress any effect causing a target to be charmed or frightened. When this power ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
  • You can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a power or if it witnesses any of its friends being harmed.

When the power ends, the creature becomes hostile again, unless the GM rules otherwise.