Cryogenic Spray
Level 5 tech power
PowerPlayer's Handbook
At a glance
- Casting time
- 1 action
- Range
- Self
- Duration
- Instantaneous
- Concentration
- No
A blast of cold air erupts from you. Each creature in a 60-foot cone must make a Constitution saving throw. On a failed save, a creature takes 8d8 cold damage, and gains 1 slowed level until the start of your next turn. On a successful save, a creature takes half as much damage and isn't slowed.
A creature killed by this power becomes frozen in carbonite.
Overcharge Tech. When you cast this power using a tech slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
