Destroy Tech
Level 3 tech power
PowerPlayer's Handbook
At a glance
- Casting time
- 1 action
- Range
- 120 feet
- Duration
- Instantaneous
- Concentration
- No
Make a ranged tech attack against a creature within range. On a hit, the target takes 4d8 ion damage. Additionally, if the target has tech points, it must make an Intelligence saving throw. On a failed save, it loses 5 tech points, as though it expended a tech slot.
Overcharge Tech. When you cast this power with a tech slot of 4th level or higher, the ion damage increases by 1d8, and the amount of tech points lost increases by 1 for each slot level above 3rd.
