Force Enlightenment

Level 2 force power

PowerPlayer's Handbook

At a glance

Casting time
1 action
Range
Touch
Duration
up to 1 hour
Concentration
Yes
Force alignment
Light
Prerequisite
Guidance

You touch a creature and enhance it with the Force. Choose one of the following effects; the target gains that effect until the power ends.

  • Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
  • Dexterity. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.
  • Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the power ends.
  • Cunning. The target has advantage on Intelligence checks.
  • Wisdom. The target has advantage on Wisdom checks.
  • Splendor. The target has advantage on Charisma checks.

This power has no effect on droids or constructs.

Force Potency. When you cast this power using a force slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.