Force Enlightenment
Level 2 force power
PowerPlayer's Handbook
At a glance
- Casting time
- 1 action
- Range
- Touch
- Duration
- up to 1 hour
- Concentration
- Yes
- Force alignment
- Light
- Prerequisite
- Guidance
You touch a creature and enhance it with the Force. Choose one of the following effects; the target gains that effect until the power ends.
- Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
- Dexterity. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.
- Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the power ends.
- Cunning. The target has advantage on Intelligence checks.
- Wisdom. The target has advantage on Wisdom checks.
- Splendor. The target has advantage on Charisma checks.
This power has no effect on droids or constructs.
Force Potency. When you cast this power using a force slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
