Immolate

Level 5 tech power

PowerPlayer's Handbook

At a glance

Casting time
1 action
Range
90 feet
Duration
up to 1 minute
Concentration
Yes

Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the power's duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the power ends on a successful one. These enhanced flames can't be extinguished by unenhanced means.

If damage from this power kills a target, the target is turned to ash.