Immolate
Level 5 tech power
PowerPlayer's Handbook
At a glance
- Casting time
- 1 action
- Range
- 90 feet
- Duration
- up to 1 minute
- Concentration
- Yes
Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the power's duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the power ends on a successful one. These enhanced flames can't be extinguished by unenhanced means.
If damage from this power kills a target, the target is turned to ash.
