Overload

Level 1 tech power

PowerPlayer's Handbook

At a glance

Casting time
1 action
Range
Self (15-foot cube)
Duration
Instantaneous
Concentration
No

You expel a burst of power. Each creature in a 15-foot cube originating from you must make a Dexterity saving throw. On a failed save, a creature takes 2d6 ion damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

Overcharge Tech. When you cast this power using a tech slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.