Pheromone Burst
At-will tech power
PowerPlayer's Handbook
At a glance
- Casting time
- 1 action
- Range
- Self (5-foot sphere)
- Duration
- Instantaneous
- Concentration
- No
You expel a burst of mood-altering pheromones around you. Each creature within range other than you must succeed on a Charisma saving throw or take 1d4 poison damage and become frightened of you until the start of its next turn. A creature that is immune to the poisoned condition is not frightened.
This power's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
