Your Constitution score increases by 2, and your Strength or Dexterity score increases by 1.
Zabrak
SpeciesPlayer's Handbook
At a glance
- Size
- Medium
- Language
- Zabraki
- Ability increases
- Constitution +2, Strength or Dexterity +1
- Distinctions
- Horns, two hearts, facial tattoos
- Average height
- 5'1"
- Height modifier
- +2d12"
- Average weight
- 120 lb.
- Weight modifier
- x(2d4) lb.
- Skin colors
- Pale to dark brown, red, orange and yellow
- Hair colors
- Black, blonde, brown, red, or purple
- Eye colors
- Yellow, green, orange, brown, blue, red, or purple

Artist not recorded. Inherited from the original site's artwork, which was credited as a whole rather than image by image. See the artists.
Biology and Appearance
Zabrak are near-human, but have a number of significant physical characteristics that set them apart from baseline Humanity. The most striking of these are a series of vestigial horns that crown the heads of both males and females. These horns grow at puberty in varying patterns and signified that their rite of passage is drawing near.
In addition to their horns, another of the traits that make zabrak instantly recognizable are their facial tattoos, which are made up of thin lines received during their rite of passage. These could symbolize many things, including but not limited to family lineage, place of birth, or even a design that reflected their individual personalities.
Lastly, zabraks possess a second heart.
Society and Culture
Zabrak are often seen by most other species as being single-minded, an observation that is not terribly incorrect. This single-minded determination comes from the fact that they are a species with a strong sense of self-assuredness, confident that they are able to accomplish any task that they set out to do. However, this does not lead a zabrak to develop a sense of prideful superiority towards others. Though it is not uncommon to see competition between colonies, this is not seen as a negative. The zabraks believe that the various experiences of the different colonies only serve to add to the species' overall value throughout the galaxy.
Names
Zabrak names are usually derived from the animals living on their planet. Zabraks don't use surnames.
Male Names. Kadro, Muraa, Neqama, Ruvroo, Xadra
Female Names. Blostopa, Mega, Novrar, Rebroke
Traits
- Ability Score Increase
- Age
Zabraks reach adulthood in their late teens and live less than a century.
- Alignment
Zabraks tend toward no particular alignment. The best and worst are found among them.
- Size
Zabraks stand anywhere from 5 to 7 feet tall and weigh up to 300 lbs. Regardless of your position in that range, your size is Medium.
- Speed
Your base walking speed is 30 feet.
- Coercive
You have proficiency with Persuasion or Intimidation (your choice).
- Crafters
You have proficiency with one set of artisan’s implements of your choice.
- Second Heart
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
- Toughness
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
- Unarmed Combatant
Your unarmed strikes deal 1d4 kinetic damage and have the finesse property.
- Languages
You can speak, read, and write Galactic Basic and Zabraki.
